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  1. KDS

    workin on a new map ^^ https://i.ibb.co/RpD5vkW/screen10.png

    workin on a new map ^^ https://i.ibb.co/RpD5vkW/screen10.png
  2. KDS

    Just some testing of my game :) [MEDIA]

    Just some testing of my game :)
  3. KDS

    MOG_ChronoEngine having problems with animations

    Are you using the ABS system? If so then change "move_to_target" into "user"
  4. KDS

    MOG_ChronoEngine having problems with animations

    If it's the animation from a sword attack used in the chrono engine demo, it is an event on the tool map. Check the event and adjust acordingly above, below etc.
  5. KDS

    Gameplay from the demo [MEDIA]

    Gameplay from the demo
  6. KDS

    Small demo , were u can try out the battle system of my game :)...

    Small demo , were u can try out the battle system of my game :) https://gdu.one/download/ex-stigma-gameplay-demo/
  7. KDS

    SMO - Achievements Menu v1.03

    Thank you for this ❤️
  8. KDS

    Alternatives to Bind Picture to Map Plugin\Cannot read property 'setDimensions' of null

    I had the same issue, try this https://forums.rpgmakerweb.com/index.php?threads/orange-overlay-v1-1-4-animated-parallax-add-on-updated-7jul17.80917/ Fixes my issues
  9. KDS

    welcome back sir !

    welcome back sir !
  10. KDS

    Working on a gamepage for my game :D (w.i.p) https://gdu.one/games/ex-stigma-2/?tab=home

    Working on a gamepage for my game :D (w.i.p) https://gdu.one/games/ex-stigma-2/?tab=home
  11. KDS

    amazing :LZYcheeze:

    amazing :LZYcheeze:
  12. KDS

    haha sure took awhile ^^ thank you sir

    haha sure took awhile ^^ thank you sir
  13. KDS

    Check out some gameplay of a game iam working on :) [MEDIA]

    Check out some gameplay of a game iam working on :)
  14. KDS

    sounds epic !

    sounds epic !
  15. KDS

    Game & Map Screenshots 10

    Just finnished a cave map for a cutscene i have been working on. Let me know what you think :) Edit: The picture being very dark was a small misstake I made , on my screen it looked just as it should , but I have special settings which explains the quality you guys saw lol. Ps: It looks WAAAY...
  16. KDS

    Game & Map Screenshots 10

    It's just a frame I use for my screenshots :P here is the original one
  17. KDS

    Game & Map Screenshots 10

    Been starting doing some photoshop work again , here is a quick map i made to get into parallax mapping again. Let me know what you think :D
  18. KDS

    hello everyone ! I havn't been that active recently and for that Iam sorry, I'v had an art shop...

    hello everyone ! I havn't been that active recently and for that Iam sorry, I'v had an art shop on this site for a few years , some of you might know me and some of u might not but I mostly do logos / titles for people who don't have the time or skills to do so themselves. I'v decided to create...
  19. KDS

    Met a developer of "The Division" today and got to thank him for an epic game :D  while working...

    Met a developer of "The Division" today and got to thank him for an epic game :D  while working with rpg maker for a few years, I can only imagine how hard it must be to develop a AAA game. Every developer needs a big thank you
  20. KDS

    thinking of adding parallax mapping to the list of my services at my workshop.. is it something...

    thinking of adding parallax mapping to the list of my services at my workshop.. is it something in demand atm though? 

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Observation Log 1 on the planet of "RPGMAKERWEB": Local RMXP community seems to have very few survivors. Their script tech-level is in the early Stone Age(about the same as 66RPG in 2007).
Some cats/wolves/squirrels are spotted, they are likely friendly. :3
Keep working on establishing more meaningful contacts.
May try to use the "I Come in Peace" protocol if encounter any hostiles.
Using hiddenone's QTE tutorial I've been able to setup a simple fishing system. Instead of just the pointer moving, the goal moves as well. Holding the action button scrolls the pointer and pressing the down arrow key hooks the fish. The speed of both is variable as well as the number of successful hooks needed for a catch.
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