Unfortunately, my issue arises when trying to create the arrow when not on mapview, however I think I can make it work now that I see the sprite is in an animation. I should just be able to make an animation for it and be all set.
Still trying to convert my project over to the new demo, but having issues getting the arrow to show in the sideview battle, is there a way using the D-Animation to create an arrow like the last demo did with Yanflys Animations?
New demo is great Ryan, I really like some of the new features. One problem I've run into though is that it seems to be incompatible with Yanfly Battle Core, which eliminates a lot of plugins - specifically for me the animated sideview battler for enemies.
Anyone have suggestions?
Has anyone managed to update the window prior to attacking to include Yanfly's Weapon Durability? The code for the window is in the Core file, but I can't seem to figure out how to add the durability into the informaton.
I found a workaround to my Hime BattleEXP problem, although it might not be a good workaround for everyone.
Instead of using Hime's plugin, I tied EXP to skill use instead. Meaning every time an actor uses a skill, like attack, they get exp. I then tied it to a formula that compared a.atk to...
Looking for a plugin, or solution, to award EXP to an actor by using a skill. I've looked at skill mastery and the like, but i am looking for general experience for actual level up.
I can award the experience to a specified character, but need it to be based on the character that uses the...
I'm trying to build a system where an actor gains exp through skill use. I can easily give experience to a certain character, but I would like it to be based on the character that uses the skill.
anyone have an easy way?
Yeah that was my assumption as well, since it works fine when LETBS is Off. I haven't looked into the code at all, but the main issue is that the game stops awarding EXP all together. Any help would be appreciated!
Another question for you Pharonix, as you seem to be the resident expert :smile:, could you let me know how you got Hime's BattleActionEXP plugin to work with LETBS? I can't get the game to reward experience at all when active - regardless if it is set to enemy death or result of action. It...
Sorry if this has been answered, I've searched relentlessly in this thread but couldn't find a solid answer, but did see others having the same issue:
Is there a solution to spawning enemy reinforcements that use larger sprite sheets? Right now the reinforcements only work if all enemies are...
Sorry for being a pain!
Using the console I see that the variable is changing, the problem I'm running into is that it's not reflecting in the Stamina Bar, nor is it recharging back to normal.
MAX Stamina = 300. When I dash it works perfectly and reflects in the bar, variable...
So I'm resuming work on the Shadowstar Trilogy. I've decided that it will take place between the end of G4 and the start of G5, and two of the Lost Rulers will be Twilight Sparkle and Sunset Shimmer (who is the moon princess in my AU).