I’m not sure the best place to put this question, but this was an idea for my game that I wanted to try out but I can’t seem to find what I’m looking for.
What I’m trying to achieve is to allow the player to “Upgrade” an Actors Max Level (Ex: 1 Actor is Capped at level 20, but buying a Upgrade...
So I'm still somewhat new to balancing gameplay, which I recently finished learning formulas to balance Enemy Levels with the Player, but I don't understand how AGI is calculated and used? AGI to my understanding is for Dodging attacks and getting Crit Hits? Is it if the AGI is larger than ATK...
So recently I decided to started using Yanfly's Action Sequences and I got the hang of it, until I added Area of Effect. Whenever I use a skill that does Area of Effect, it plays the whole Action Sequence for each character affected by the radius. What I am aiming for is when the enemy is...
So I've been having issues with TP in my game and decided to just get rid of the system entirely, but I like the "TP Modes" in the YEP_EnhancedTP Plugin, but what I want to do is use it for MP if possible? Basically my game will be using 2 systems, HP and SP (Health Points and Special Points)...
So, I was able to add quite a bit of options to the Options Core by Yanfly and this is the only one giving me issues. In the plugin parameters, Terrax Lighting has a option to show in the options menu to turn it off (for slower computers) which gives me the impression that I definitely can add...
I hate to ask a plugin request but I cant find a plugin capable of this as far as ive looked.
So my game is heavily based on only 3 characters in a party and well, I have an idea of what I want, and I made a picture of the general idea im aiming for. Basically to describe it better, the...
So I'm implementing a 'Arena Battles' in my game, and I want basically a 'Cheer Rate'. So I tried using Variables 1-5 chance and seeing if that works, and well, they cheer when someone guards. That's a bit... awkward? So my thoughts are, "if player successfully lands a hit on the enemy (OR the...
So I may sound a little crazy or nuts for thinking of this as a Idea but, is it possible to make a GamePlay style of the game Catherine where you can pull and push blocks to climb? I’d say it is possible but very complex. I just thought of the idea and i’d figure trying to see if i can achieve this.
So I know there is a way to do this, but, I'm trying to make one party member (Not the main character) move similar to the 'Flee' animation. I know that when you add a party member, they slide in, but when removed, they don't slide out. How would I do this?
So I'm not really sure where to post this but I am having a weird issue with my States, (Let's use Poison for example) and that is whenever I inflict Poison on a Enemy, this happens:
Two of the same number and they both actually add up, so that was 26 damage when I normally wanted 13.
I cant...
So I was looking at the video by Yanfly and looking at the plugin description, there was no script calls or any examples to store it as a variable. What my goal is, is im trying to store it into a variable, and convert it to Gold. I have a number slider and stuff that works fine (Tested with...
So I tried tinkering with some stuff and I'm not sure if it is possible by default, but during battles, if an Ally is down, can I have the rest gain a Buff (Example: Rage) for a certain amount of time? I feel it would be a neat mechanic to have to give it more atmosphere and personality to the...
So I've been trying to figure this one out, I've seen a few videos showcasing a "Tile Puzzle" where if a player steps on a tile, it changes its graphic, but if stepped on again it will reset all tiles in the room. The goal is to activate all tiles. I've tried using 4 Pages of events per square...
So I've fallen into another issue, I can't seem to figure out how to show a Animation during a Battle on a Actor. I've tried using "Force Battle Animation" but it's for Enemies only. I only want to show animation for a specific scene in my game. Is there a script call I can do?
(Sorry for asking...
So I did see a post on this but I'm mainly confused on what to do with the formula I saw...
x=a.mhp - a.hp; if b.hp <= x ;x=b.hp-1;end;a.hp+=x;x
I'm trying to just have a variance of 100 or the standard attack damage, but I'm new to formulas so I don't quite understand how it all works. I do...
So, I've been trying to thinker around to figure out what I can do but I can't seem to find a workaround at the moment. But I've been trying to get my Sideview enemies (YEP_X_AnimatedSVEnemies) have a custom death effect instead of it just being the default fall down then suddenly disappear on...
Okay, I know I just asked a question like, yesterday? But I am wondering if there is any sort of way to remove commands such as the Formation, Status, Skill, and Equip, and have the ability to re add them later on? I feel it would be helpful to do this as a tutorial at the beginning of the game...
So, as the title says, I'm wondering if there is a Plugin/Code/Common Event, or some simplified way of allowing the player to earn 1 Gold (Or Currency equivalent) per sec/min/hour? It doesn't seem like something that would be too difficult to make a plugin out of but the issue is, I know nothing...
I don’t know if this is the right place to put this but one is a request and the other I don’t know if it exists..
First one is Sideways Stairs: I’m making a game and to give it more atmosphere and uniqueness I wanted to try adding stairs, but sideways, and I was thinking Regions can work? One...
So my game has a huge bug that I can't fix, so to fix this I'm learning JavaScript to make my Weapons call an Animation ID rather than the drop down box due to that not working anymore, even with plugins Disabled.
So I tried to find some plugins that call the Weapon Note Tags and try to make it...
So I'm resuming work on the Shadowstar Trilogy. I've decided that it will take place between the end of G4 and the start of G5, and two of the Lost Rulers will be Twilight Sparkle and Sunset Shimmer (who is the moon princess in my AU).
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.