I'd like a time aspect in my game, if only to reset dungeons and gain a certain amount of resources per day (based on many factors such as buildings you own etc...), possibly more eventually.
The problem is what consequences to add as im not a fan of time limits ^^ I can have it for certain...
I would like to re-create FF2 buffs, when you buff a character then the sprite becomes a color (based on which buff it is) like this.
Using Yanfly visual state FX seems perfect but i have to implement it into animations, seems
Im considering using this mechanic...
::: THE NUMBERS ARE NOT BALANCED AND WILL MOST LIKELY BE ADJUSTED A LOT :::
A new game+ is triggered when you beat one of the major storylines in any brancing path.
(many paths are unavailable until you reach a certain skill requirement which blessings...
Im thinking of making a scenario where a village is attacked and everyone killed, and you choose the person who is gonna be the sole survivor (and that will be you).
Each of these has a background story based on their job in the village and will determine
what you are capable of and which...
I love Fallout NV....So im ripping them off :P
Gonna have some traits you can choose while creating your character, so far ive got.
DEAL WITH MALCHALUS: +20% EXP / -10% ALL STATS
DURODEN'S BARGAIN: +20% GYO / -20% EXP
BARDAZH'S SEAL: +20% EXP / -20% GYO
MARK OF ANIMAGUS: +1% MP REGEN / +50%...
Some armor ive created for my own game. Feel free to use as you wish.
Will be adding more as i create them.
Helms: 11 (375 Color Variants)
Chests: 7 (245 Color Variants)
Shields: 5 (150 Color Variants)
Some weapon icons i created for my own game.
UPDATE 1: Added 55 swords.
You can use these as you will.
Some spell effects i made for my pixel game and figured i'd share.
Made with BlastFX.
They are not the most impressive effects as i got the program yesterday but hopefully ill get better.
Using http://sumrndm.site/hud-maker/ to make a battle ui.
I intend to replace the in-battle ability/skill pop up menu and item pop up menu with my own background.
Created the background easily with the tool but the background is there constantly, i think i need to add a condition that makes...
I would like my skills to be weak at first but upgradeable, but having to focus on a specific part.
Thief starts with the skill Steal.
Cost: 50 action points
Success Chance: 20%
Reduces the action point cost of Steal by 2 (unlocks more ranks for exponentially...
I don't think I can handle using the real SNES resolution of 512x448 because resizing absolutely every interface element I had on hand by painstaking trial & error/guess and check (is there any other way?) is KILLING me.