I'd like a time aspect in my game, if only to reset dungeons and gain a certain amount of resources per day (based on many factors such as buildings you own etc...), possibly more eventually.
The problem is what consequences to add as im not a fan of time limits ^^ I can have it for certain...
I would like to re-create FF2 buffs, when you buff a character then the sprite becomes a color (based on which buff it is) like this.
http://www.yanfly.moe/wiki/Visual_State_Effects_(YEP)
Using Yanfly visual state FX seems perfect but i have to implement it into animations, seems
easier to...
Im considering using this mechanic...
::: THE NUMBERS ARE NOT BALANCED AND WILL MOST LIKELY BE ADJUSTED A LOT :::
A new game+ is triggered when you beat one of the major storylines in any brancing path.
(many paths are unavailable until you reach a certain skill requirement which blessings...
Im thinking of making a scenario where a village is attacked and everyone killed, and you choose the person who is gonna be the sole survivor (and that will be you).
Each of these has a background story based on their job in the village and will determine
what you are capable of and which...
I love Fallout NV....So im ripping them off :P
Gonna have some traits you can choose while creating your character, so far ive got.
DEAL WITH MALCHALUS: +20% EXP / -10% ALL STATS
DURODEN'S BARGAIN: +20% GYO / -20% EXP
BARDAZH'S SEAL: +20% EXP / -20% GYO
MARK OF ANIMAGUS: +1% MP REGEN / +50%...
I get this error when i added APSkillupgrade plugin. ''TypeError: Cannot Read property 'iconIndex' of undefined''
Turning off Supertools doesnt help
Any ideas?
Some armor ive created for my own game. Feel free to use as you wish.
Will be adding more as i create them.
Helms: 11 (375 Color Variants)
Chests: 7 (245 Color Variants)
Shields: 5 (150 Color Variants)
Link: https://willibab.itch.io/willibabs-simple-32x32-armor-icons
Some weapon icons i created for my own game.
Swords: 89
Staffs: 58
Axes: 44
Maces: 36
Spears: 21
Daggers: 13
UPDATE 1: Added 55 swords.
Examples:
Link: https://willibab.itch.io/willibabs-simple-weapon-icons
You can use these as you will.
Some spell effects i made for my pixel game and figured i'd share.
Made with BlastFX.
They are not the most impressive effects as i got the program yesterday but hopefully ill get better.
LINK: https://willibab.itch.io/simple-pixel-spell-effects
Using http://sumrndm.site/hud-maker/ to make a battle ui.
I intend to replace the in-battle ability/skill pop up menu and item pop up menu with my own background.
Created the background easily with the tool but the background is there constantly, i think i need to add a condition that makes...
I would like my skills to be weak at first but upgradeable, but having to focus on a specific part.
Example:
Thief starts with the skill Steal.
-Steal-
Cost: 50 action points
Success Chance: 20%
-Upgrade 1-
Reduces the action point cost of Steal by 2 (unlocks more ranks for exponentially...
I don't think I can handle using the real SNES resolution of 512x448 because resizing absolutely every interface element I had on hand by painstaking trial & error/guess and check (is there any other way?) is KILLING me.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.