Lol, thanks. And ngl, I'd probably be like, "Hm, too cute. Better balance it out with Happy Tree Friends-level violence."
Lmao I'm probably gonna cut this close. Anyway:
That crap by the building Has To Go.
Annnd I really had to cut enemies short, but it's okay, I can BS justify it with an...
Fff. There's now a short optional tutorial. You can take a few moments to view it or wing it (the latter shouldn't be that hard to do, tbh).
That box/drawer will never be straight. :kaosigh:
Me, realizing there's a way I can change things so I have to design less individual locations and the plot still make sense: :kaojoy:
Arguably it might make the game even shorter, but I think it does work with the story and give going to the endings kind of a.............finality? I'll go with...
Thank you! :kaoluv: And 18k words, you're braver than I for attempting that in this time frame.
Issues with combat is how I ended up with survival horror rather than action horror, otl;;
Game update: did a map, hated it, gonna redo it. I'm also probably going to use the Pop Horror tiles for...
Nailed it.
Anyway, I ENTIRELY forgot that I have Game Character Hub (the old one) and I can use that for making/editing sprites. That's...okay, not necessarily easier or faster, but the sprites match a bit more as opposed to how I was going to do it. Though I might make my own, for a...
@Guiguimu No, you're right; it was something I definitely only intended to attempt if I felt it was 100% done. But I ended up spending all day sick in bed, so I think that was the universe telling me "no" to that idea. >_>;
Still tried and failed to get this stealth to work, but I'm at least pretty sure where the problem is, I just can't see what's causing it to not work, because as far as I can tell it should. I'm currently making a thread about it, which......got long, because I'm trying to be as thorough as...
Man, I wish I only had that few maps left to go, but admittedly I don't have a lot to do. I may or may not also end up editing tilesets for them, or doing parallax (though at least I've done both of those before, to some degree).
@Guardinthena So far, now it seems the majority is the issue of...
I'm using Yanfly's Button Common Event, and Yanfly's Event Chase Player (with Event Chase) for MV. Either using plugin commands is harder than I though (which...it shouldn't be......) or I overlooked something reading both plugins. And thanks, I'd appreciate the help, if you can.
Of course the...
Okay, I tried to use Yanfly plugins to have a stealth mode you can enter via button press, and definitely broke something. If I don't figure it out by later today, I'll just ask about it. :kaomad3:
Edit: I want to add it works in THEORY, just not the way it's supposed to. Pressing the button...
I'm glad I'm not the only one <_< I can watch a movie like Braindead/Dead Alive while eating, so I'm not the best to ask, "Is this horrifying???" bc my tolerance is high
I don't think I can handle using the real SNES resolution of 512x448 because resizing absolutely every interface element I had on hand by painstaking trial & error/guess and check (is there any other way?) is KILLING me.
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