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  1. Cole_Carbert

    I Really Need Help Editing The rpg_core.js File

    One of you should really publish this. I think a lot of people would love you for it :kaopride:
  2. Cole_Carbert

    I Really Need Help Editing The rpg_core.js File

    Holy ****... I'm gonna cry... IT WORKED (I put it at the top on a whim) THANK YOU SO MUCH! I'm a nitpicker when it comes to tiny details, so this means so much to me! I can die now. thank you for releasing me from this mortal coil.
  3. Cole_Carbert

    I Really Need Help Editing The rpg_core.js File

    Do I have this in here the right way? I tried it in the editor and it didn't work, then I tried deploying it and it didn't work, then I turned off all of my other plugins and it didn't work :/ The only thing that I can think of is that I'm just not putting it into the js file correctly.
  4. Cole_Carbert

    I Really Need Help Editing The rpg_core.js File

    I want to completely erase the fast forward function. If I ever see it again, it'll be too soon. Also, it seems like this code just turns the okay key completely off, but I still need the okay key to function as a means for the player forward the text (or am I just misinterpreting what you...
  5. Cole_Carbert

    I Really Need Help Editing The rpg_core.js File

    I mean, honestly at this point I'm so frustrated with plugins not working and my own dumb brain being stupid that I'd be jumping for joy if only dialogue fast forwarding got disabled, but no, I was referring to all fast forwarding (including movement route fast forwarding). By the way, the code...
  6. Cole_Carbert

    I Really Need Help Editing The rpg_core.js File

    I don't use Windows :rswt
  7. Cole_Carbert

    I Really Need Help Editing The rpg_core.js File

    Oh wait, doesn't that mean that the player won't be able to press okay to advance the text? I still need them to be able to use the okay button, I just want to remove the function that happens on a long press.
  8. Cole_Carbert

    I Really Need Help Editing The rpg_core.js File

    Oh wow! Thank you! Can you possibly tell me where I would insert that? :rswt Does it go somewhere in here? //----------------------------------------------------------------------------- /** * The static class that handles input data from the keyboard and gamepads. * * @class Input */...
  9. Cole_Carbert

    I Really Need Help Editing The rpg_core.js File

    I don't know how I would go about doing that, but I'm almost positive the player could still skip through it if they wanted to. Honestly, I know how this is going to be solved (by editing the file above), I just don't know how to do so. I'm also not entirely sure I know which line of code it is...
  10. Cole_Carbert

    I Really Need Help Editing The rpg_core.js File

    Can anyone help me edit the rpg_core.js file? I really need the function of the "ok" key removed that lets the player essentially fast forward through events because my game is extremely dependant on dialogue and missing or purposefully skipping any of it will ruin the experience. Before anyone...
  11. Cole_Carbert

    Is This Possible/Can Anyone Help Me?

    My game's color palette consists of two shades of green (I make my own assets), and a green tinted white for the text to make it stand out. Colored text wouldn't fit in with what I'm trying to do.
  12. Cole_Carbert

    Is This Possible/Can Anyone Help Me?

    It didn't work :/ I don't understand why nothing is working. I did manage to figure out where the code that controls the fast forward function is, I just don't know how to take it out without disrupting everything else. It's towards the bottom of this file, where it starts talking about how long...
  13. Cole_Carbert

    Is This Possible/Can Anyone Help Me?

    It didn't work. I don't know what I'm doing wrong, but absolutely nothing is working.
  14. Cole_Carbert

    Is This Possible/Can Anyone Help Me?

    Oh my god! Wait, really?? Is that the case with the first one you put in your reply? If so, you’re an absolute LIFE SAVER! I can’t test it out now, but just know that you’ve (probably) made my entire week! :kaocry:
  15. Cole_Carbert

    Is This Possible/Can Anyone Help Me?

    I’ve used it before, but I have specific text animations that play depending on who’s speaking, and those get skipped when you fast forward, too :/ And I actually have the menu text set to appear all at once to differentiate it from dialogue.
  16. Cole_Carbert

    Is This Possible/Can Anyone Help Me?

    I’m just going to quote one of my other replies, since I basically already answered this question
  17. Cole_Carbert

    Is This Possible/Can Anyone Help Me?

    Be Because I’m dumb and keep accidentally replying without quoting you :rswt I actually do have that (I call it the approach menu), but I’d still like to restrict the player’s access to fast forwarding. I’m positive that there’s a way to do it. It’s not just that the player could miss...
  18. Cole_Carbert

    Is This Possible/Can Anyone Help Me?

    I’m not trying to force anyone to do anything, but when the entire game (I’m not exaggerating, dialogue is EXTREMELY important in this game) hinges on the player reading the dialogue and understanding it, it’s kind of important to me that there is no way for them to skip it.
  19. Cole_Carbert

    Is This Possible/Can Anyone Help Me?

    The game actually automatically saves whenever you gain new information, so the player never has to play sections over again. Also, the player chooses when they “battle” each character. You could quite literally fight a character upon first meeting them. I just can’t rest easy knowing that it’s...

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