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  1. Levolpehh

    Opacity State

    Ahh, user.battler! I never tried that one... :kaoeh: Thank you!
  2. Levolpehh

    Title Menu Layer Rotation.

    You can use this line to add a rotation effect to any bitmap/sprite/image you'll have to add it to the Title Plugin and find what they've named the image and replace _imagenamehere with what they've called it. Place the line under the "update" function. this._imagenamehere.rotation += 0.01 or...
  3. Levolpehh

    Opacity State

    Trying to make a stealth state that changes the users opacity.. can't seem to figure out how to do it. Been trying to use the <Custom Apply Effect> and <Custom Leave Effect> tags from Buffs & States core and have tried all kinds of combinations of this/user/battler/gameActor.actors(...) etc.. &...
  4. Levolpehh

    Tonbi's material factory

    I'm actually working on it kinda. :kaopride: it'll be quite some time before I release though, most likely.
  5. Levolpehh

    Stand tall - A list for tall MV Sprites

    Tonbi's Tall Size Characters Template: Yes Existing Sprites in this Style: Actor1, Actor2, Actor3, Nature, Evil, Monster, DF_Actor, People1, People2, People3, People4, Maids. (Basically Full RTP completed besides Sci-Fi) Commercial: Yes Sources: Tonbi...
  6. Levolpehh

    Volpi_UseSounds

    The plugin is free to use for Commercial or Non-Commercial. I'll add that to my post now, thanks for reminding :p Also thank you all :kaoluv:
  7. Levolpehh

    Volpi_UseSounds

    Volpi_UseSounds Author: Volpi || Levolpehh Introduction Short and simple plugin that adds functionality to change the sound effect played when using an Item or Skill. Want to eat an Apple and hear a crunch SE, but drink a Potion and hear a glug? Gotcha covered. Currently only applies when...
  8. Levolpehh

    Contacting Olivia

    Plugins obviously have incompatibilities with eachother. The creators can't go around making sure to fix the incompatibility for the thousands of other plugins out there. And when you have a hundred idiots messaging you a day saying that the plugin broke their game when in reality it's their...
  9. Levolpehh

    Contacting Olivia

    You probably just have a conflicting plugin. Place all of Olivia's stuff at the very bottom of the plugin list. If you have a game breaking error that never goes away can try moving all your files to a fresh project, it usually resolves itself.
  10. Levolpehh

    Is there a best Pixel Movement.Please Need it!

    QMovement + Collision is good but kind of breaks a lot of core rpgmaker stuff which sucks. Other ways to add Collision are: Region Restrictions, or Tiled, which is a program where you can build maps at any grid size you want using your own tilesets, and add a personal collision layer to it like...
  11. Levolpehh

    Item and Skill Sort Priority

    @EgorFlame87 Just a quick glance and your Yanfly plugins are out of order. I doubt that's the problem in this case, but should definitely fix those. Plugin definitely works, so mad grateful! I use my custom plugin to learn skills but you can learn them in different orders so the list in combat...
  12. Levolpehh

    How to move bitmap over frames?

    Alrighty, thanks again for all your help with learning Pixi! :kaoluv: I think I've got a better understanding of it now!
  13. Levolpehh

    How to move bitmap over frames?

    texture.on('dispose', this.destroyTexture, this); this.destroyTexture(texture); this.removeAll(); do you know how to dispose of them or would one of these work? edit: think I got it.. thingiwanttodelete.destroy(); ?
  14. Levolpehh

    How to move bitmap over frames?

    Back to earlier's topic about removing the sprites? I was under the assumption that moving to a new scene cleared it all out, so that's how I was doing it even previously with Sprite_Buttons. Does this.removeChild(); work? Would be pretty ****e design wise if it just caused a big memory leak.
  15. Levolpehh

    How to move bitmap over frames?

    Oh okay, we're onto something. Tried SceneManager._scene.addChild(sprite) and it worked for a few buttons. For some reason only works for ones nearest the top of the screen. I'll keep testing to see what the problem is.. Think this element is the problem. The buttons above and below that blue...
  16. Levolpehh

    How to move bitmap over frames?

    Skills[index] is just an array filled with a bunch of components that setup positions and functions for each button/sprite. for (var x = 0; x < Skills.length; x++) { this.createSkillButton(x); } Index refers to the index of Skills and the respective Button] There's also no...
  17. Levolpehh

    How to move bitmap over frames?

    Would changing the scene serve to "flush" the textures? I'm displaying 30 sprites at a time, then set each of them to a texture based on whether or not a skill is learned or not, so they become 1 of 3 images, and the images update each time you learn a skill. I've also tried removing the...
  18. Levolpehh

    How to move bitmap over frames?

    Okay thank you.. I must be missing an element somewhere else when trying to create the sprite or stage. I have: var app = new PIXI.Application(); var renderer = PIXI.autoDetectRenderer(); var stage = new PIXI.Container(); PIXI.settings.SCALE_MODE = PIXI.SCALE_MODES.NEAREST...
  19. Levolpehh

    How to move bitmap over frames?

    If I remove the prototypes it just flat out crashes. alright got it working. Interactive still doesn't work though -n- I think I'm just missing a component. Right now I've just copied over https://pixijs.io/examples/#/basics/click.js most of these to try to get it to work, to no avail.
  20. Levolpehh

    How to move bitmap over frames?

    Still crashes. I tried modifying it to what I posted in my last comment. This prevents crashes but still doesn't actually enable. :kaoswt2:

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