Excellent job. Is it possible to implement the number of items that will be created at one time?
It would be interesting to have an option to translate all terms inside the plugin. I had to translate it directly into the code, which is not pleasant considering future updates.
I have another bug to report, the teamId system does not work correctly if you use NoActive on another enemy.
For example, I am creating a system to invoke an NPC to help me in battle, when I use ABS activate, the NPC appears, but does not attack the enemy with different teamId, the enemy on...
The new version is incredible. Congratulations. I would like to make a request, add in the parameters an option to always display the spell panel, currently it only appears if the character learns some skill. I know how to do this the code, but I do not want to have to edit every time there is...
Thanks for the hard work so far. Unfortunately I will no longer use this plugin in my game. The updates are no longer constant and we are not sure if it will be finalized.
I'm going to use the Chrono Engine from now on.
Thanks for the hard work. The main flaw for my game, is the issue of ammunition. I'll wait for the correction.
The XP bar has a similar problem to the old one. The percentage she reports is not the actual percentage of the character.
For example: If I progress to level 5...
i'm working on finishing an old game in vx ace (the first game i tried to make in vx ace), and it's making me realize how many things i've come to take for granted in mv (like the additional BCDE tile layer and the plugin manager).
I really hope Google stadia/Amazon luna become successful household "consoles" in the future only because I could see it being 1000x easier to get RPG Maker and other indie games on their platforms & if so I PRAY they have gate keepers to keep half baked indie games out of the mix so they don't end up like steam/itch.io with 1000s of incomplete RM projects that continue to give our community a bad stigma.