I've come to realize that "GaiaBound - Parallel Worlds" has to many similarities to another game where it's inspiration came from. I've decided to push the project as far away as possible while still maintaining the same mechanics and resources. Changes will involve a new plot, new and different...
I've come to realize that "GaiaBound - Parallel Worlds" has to many similarities to another game where it's inspiration came from. I've decided to push the project as far away as possible while still maintaining the same mechanics and resources. Changes will involve a new plot, new and different...
"As a fan of the Mother franchised I'm in the same time interested and turned off. Why? The affiliation is so obvious even scenario-wise it has a little something that disturbs me. It's obviously not plagiarism but it's screaming out so much "hey! I'm almost an Earthbound fangame!" I don't...
I sometimes get a error message when I reload my game after saving in a room with lights on. If anyone knows how to prevent this, I'l really appreciate learning how to correct it! Here's the error message, thanks :
I requested to have this topic deleted earlier as I realized that I had a custom script that did more than I expected.. Yes, thanks again Victor Sant for clarifying that it wan't the default scripts as I DO NOT understand much about them, and thanks MeowFace for repeating what Victor had to say...
I am requesting a simple RGSS3 script that changes the following :
When I use an item, the "MP" recovery term pops up instead of the "PP" term that I intended and "TP" instead of "SP" as I intended (see both screenshots below for a better example).
If anyone would be willing to create a...
I have changed database terms in my project, MP is now PP and TP is now SP. While my characters are fighting monsters in battle and they use a recovery item that recovers PP or SP, it will still display as MP and TP after usage. I'm aware that the script settings Vocab control the settings on...
I would like to request a simple RGSS3 script that will activate a switch after the item/skill/equipment/save menu closes in game. I made a visual equip feature in the common events but only need it to update my character sprites after the menu closes. Any help would be great, I'd even be...
The only fog scripts for RMVXAce that I know of are "Woratana Multiple Fog's for Ace" and "Ace Perfect Fog". You can probably find some more on google, good luck.
Hi jamzkie143, glad you like this tutorial. I updated the link, thanks for telling me about the error. I Hope this tutorial will teach you well, let me know if you have any questions and thanks for your interest.
Hi L. Hakitsu, welcome to the forums! These forums are a great place to learn and meet other artists and scripters as well as form project collaborations, best of luck to you!
Hi Yangfly,
I definitely would accept you as a member in the EarthBound Style Engine Team. The engine is a work in progress and I've slowly developed it through user feedback, trial and error, and a few customized scripts. Anything you'd be willing to contribute would help the project.
One...
Made an additional patch today involving a bug that doesn't execute battles correctly during the Player preemptive strike's green swirl effect. A simple switch self switch command was out of place, project demos have been uploaded again.
i'm working on finishing an old game in vx ace (the first game i tried to make in vx ace), and it's making me realize how many things i've come to take for granted in mv (like the additional BCDE tile layer and the plugin manager).
I really hope Google stadia/Amazon luna become successful household "consoles" in the future only because I could see it being 1000x easier to get RPG Maker and other indie games on their platforms & if so I PRAY they have gate keepers to keep half baked indie games out of the mix so they don't end up like steam/itch.io with 1000s of incomplete RM projects that continue to give our community a bad stigma.
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