Besides normal magic elemental damage, I want physical attackers in my game to also use elemental physical attacks. I don't want to make physical elemental skills; I want to have a state that turns neutral physical damage into elemental physical damage.
It's kinda like Judgement tips & tricks...
In my game, I want more interaction with the environment but I'm not sure of how make it work properly.
For example. I want that the final damage input of skills are affected by the terrain, like:
In a mountain, Wind skills receive damage boost of 10%-30% and Earth skills damage decreased...
Hello everybody
It may be a dumb question, but I'm not a specialist in RGSSx at all and despite all my attempts, I can't put two scripts working together: Yanfly Ace Equip Engine and Yami Equipment Learning.
If I use YEA Ace Equip Engine, the "Learning Scene" from Yamis script doesnt appear...
First, I would like to ask if anyone knows if Yami isn't giving any updates to his old Ace scripts like the Guardian Series. It seems so, but I would like to confirm, because if this is the case, I would have to change the gameplay of my project since the Guardian Series has some incompatibility...
i'm working on finishing an old game in vx ace (the first game i tried to make in vx ace), and it's making me realize how many things i've come to take for granted in mv (like the additional BCDE tile layer and the plugin manager).
I really hope Google stadia/Amazon luna become successful household "consoles" in the future only because I could see it being 1000x easier to get RPG Maker and other indie games on their platforms & if so I PRAY they have gate keepers to keep half baked indie games out of the mix so they don't end up like steam/itch.io with 1000s of incomplete RM projects that continue to give our community a bad stigma.
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