Hi everybody, just a quick update:
I am planning to release the demo by the 10th of August to the RPGMakerWeb community.
It will be in prevision to the kickstarter campaign that should start mid-september.
I am very excited to have some feedback.
Here are a few more character arts:
Maybe you can get this feel by having very hard battles, in which the player has a roughly 50% chance of dying.
The gameplay would focus on avoiding monsters and battles. If the player is caught in a fight, he still has a chance to live if he uses most of his available resources but he would...
Hi, I would like to have your advice on something. I am planning to display the busts of my characters (original art) for my dialogue.
However, I can't have a original art drawn for every NPC in the game, thus many NPCs have neither bust nor face to display.
Do you have any trick or advice to...
I am looking to do one of two things, but can't figure out either:
Force use an item from the inventory on the party leader through a common event
2. Run a common event when using an Item from the inventory. I want the event to Run BEFORE the item effect is applied...
What Z coordinate do you use for the object to have it appear above the player when the player is behind and below the play when the player in front?
If I use Z=3 it is always below and Z=4 it is always above.
In the old QuasiMovement, there was a solution to move event of a few pixels using comment:
<ox=...> and <oy=...>
Is it possible to implement the same in the new QMovement?
I particularly need it to position accurately the shadow sources of QuasiSimpleShadows, according to my...
I am looking for a way to change the input window position.
I looked into to plugin but couldn't find the right parameters to adjust. I just managed to remove it form the center and put it on top.
I would also like to have the window displayed on top or inside a message without...
i'm working on finishing an old game in vx ace (the first game i tried to make in vx ace), and it's making me realize how many things i've come to take for granted in mv (like the additional BCDE tile layer and the plugin manager).
I really hope Google stadia/Amazon luna become successful household "consoles" in the future only because I could see it being 1000x easier to get RPG Maker and other indie games on their platforms & if so I PRAY they have gate keepers to keep half baked indie games out of the mix so they don't end up like steam/itch.io with 1000s of incomplete RM projects that continue to give our community a bad stigma.