Version 1.4 is here!
The most important changes:
The difficulty level can be changed in the middle of the game and is displayed in the save state. Also, the difficulty level "hard" was found to be too hard and therefore adjusted a bit. But don't worry, it's still super hard :D
Achievements! A total of 25 achievements can now be unlocked.
New maps have been added (alchemy lab, storage room, study).
Two new puzzles/mini-games added.
New items added.
New quests added (finally more side quests! :D).
Added autosave after...
Patch 1.2 is live!
I could use some players for testing, first, because I am no native english speaker and would love to improve the translation. And second, because I don't know if the new hard difficulty is manageable.
So if anyone plays it and tells me about the improvements, I would be...
at the german forums, we had a contest in august and september about making a game with some set rules.
I present the winner of this contest.
This is the original contest and this is the winner's choice
I thought it would be fun to create a game just with the RTP. As I own most...
Hello my friends,
it's me again! And this time, I bring you a... Sea cucumber! Actually, a sea cucumber pet simulator. Inspired by the Tamagotchi, the good x4JiinX (german forums) and the great WIZO! For all those who always wanted to have a sea cucumber as a pet!
Genre: Pet Simulation...
I really appreciate your help, but I've given up.
Have been to much experimenting with alternate plugins (DK, Quasi, DMV Full Keyboard Input, ZE Key Mapper) for days - this is slowing my progress down and is making absolutely no fun at all.
As I wanna stick with Yanflys Keyboard Plugin, I will...
Thank you for the plugin!
Either I don't know how to use it or it does not work.
I set up a new empty project:
As I don't know how to setup the plugin, I left it as it was:
I made a common event to test it:
Ingame, switch 5 is ON:
But if I press j, k or l, nothing happens.
My QTE is fully evented, I just need the Button Common Events Plugin for it. It's playing in parallel process as soon as you talk to the NPC who starts it.
It doesn't matter what keys I'm using, since Yanflys both plugins don't work together.
Thanks for the DK plugin!
But sadly it does not work...
Ok, you're right, sorry.
The linked thread says there is a problem, and I thought if one would try it, one would see. It's just 2 plugins and I thought Yanflys plugins would be very common. One could just re-build the problem in about 5 min oder so.
So let me clarify:
I like to use Yanflys...
Thanks, but I think this is not my problem.
If you look into the thread I linked, you can see the positions of the plugins are EXACTLY as they should be.
The common event CAN be used, this is not the problem. But you CAN'T reverse them to normal state.
If you deactivate the Keyboard Config...
I have the exact same problem as mentioned in this thread:
Unfortunately, it seems nobody had an answer to this question.
As I don't wanna necro the old...
Thanks to a successful and entertaining stream of an user in the german forums, I noticed some bugs and opportunities for improvement, which I have now (hopefully) fixed with the 1.3 update.
- Added life meter to the HUD.
- The music in the final credits is now looping...
Ok, it seems there is a little error in the plugin.
If you have any other language besides english as your first language then there appears the bug as stated above.
Problem is solved now, thread can be closed.
Okay, thank you.
I only have 1 actor in my database. The rest are NPCs. This is why I asked if the ID number is required.
Alright, I will delete this one, it really is too complicated for me :confused:
I like SRD Translation Engine more, but I need to get it to work.
I will try the...
Sorry, english is not my native language, so sometimes it can be hard for me to fully understand such complex things.
Thanks for your help.
So "test - the person who say it" - it's defined by the name (or ID) of the event? Or how else does the plugin know what is the name of the person?
i'm working on finishing an old game in vx ace (the first game i tried to make in vx ace), and it's making me realize how many things i've come to take for granted in mv (like the additional BCDE tile layer and the plugin manager).
I really hope Google stadia/Amazon luna become successful household "consoles" in the future only because I could see it being 1000x easier to get RPG Maker and other indie games on their platforms & if so I PRAY they have gate keepers to keep half baked indie games out of the mix so they don't end up like steam/itch.io with 1000s of incomplete RM projects that continue to give our community a bad stigma.