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  1. shinigamidelta

    Triple Triad MZ

    This plugin and demo is awesome. I've already made 250 cards. I was wondering if there will be a way to add weaknesses to the cards with the 8 elements, so that the player just dont use the most powerful cards and will have to manage different sets depending on whom their fighting. if 1 > 2...
  2. shinigamidelta

    Graphics Changer

    If I change the actors default images via the Event comment "Change actor images". It converts back to the Orginal Sprites whenever I'm affected with a status effect, Or even use the fully heal event command. Am I the only one with this problem? Or is there a way to fix it?
  3. shinigamidelta

    Request: Open menu during messages plugin

    So I started using your newer version. It seems to be working fine. The only problem now is, If the choices are to long, they cut off some of the letters. I tried messing with some of the numbers in the plugin, chaning the 2's. but I couldn't get it to work like normally. but when i...
  4. shinigamidelta

    Request: Open menu during messages plugin

    That would be great also. ^^ I like the first one you posted, if you can disable save during choices on that one. If not, I could use the second one.
  5. shinigamidelta

    Request: Open menu during messages plugin

    This is the first script of my game, you can import it to a new project data folder 1. The first decision, chose new game+ when you arrive at the 2nd. decision Katie, Disco, or crystal. Save your game When you load off the 2nd decision, It will put you back on a different route, almost as...
  6. shinigamidelta

    Request: Open menu during messages plugin

    It is fixed in a way but a problem still occurs. If you save  during am message it does load up at the messag. But when you reload the game, it jumps you to a completely different message, than the one that should be orginally next
  7. shinigamidelta

    Request: Open menu during messages plugin

    ^^ np least you tried. Glad your here trying to find solutions also
  8. shinigamidelta

    Request: Open menu during messages plugin

    same after leaving menu out of choices
  9. shinigamidelta

    Request: Open menu during messages plugin

    that does seem like a great Idea xD The only problem in my case is, my game is already complete. I'm just importing it to MV. If I was to do that. I would have to go throughout the whole game and re-ad events before choices.
  10. shinigamidelta

    Request: Open menu during messages plugin

    OMG THANKS SO MUCH krimer!.I could continue with the conversion of my game ^^. This works out 90% perfection for me. the script I used in vx ace didn't allow to save in messages so im fine with it. ^^ but if anyone could fix that save during messages problem, this would be 100% perfect
  11. shinigamidelta

    Request: Open menu during messages plugin

    Well I do have a different key to open the menu. but the plugin don't have to work during choices. As long as it work during normal text. Something like this http://www.rpgmakervxace.net/topic/375-open-menu-during-message/ I used regendo used Script in RPG VX Ace, but when I made the switch...
  12. shinigamidelta

    Request: Open menu during messages plugin

    Would someone be so nice enough to create a plugin that allows you to open the menu during messages. The game I am importing into MV is a visual novel and the player needs to be able to open their inventory to trigger lots of events. It would be nice if the plugin would allow players to...

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>be me with a separate game for testing
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