Since this is a public script, It shouldn't do any harm in posting this for usage.
Several things I've found out to be a problem with this script found here:
Its basically a modified version of...
Is there anyway to check for an event is moving diagonally?
I know we could move an event diagonally such as lower left by
$game_map.events[@event_id].move_diagonal(4,2)but is there anyway to check conditionally that event is moving that diagonally? Like
Hi all! :D
I'm using a Text Message Window that uses gradient bars for a window. It looks like this in screenshot
and the script Text Message Window V.1:
The author released a second version which...
I found this but apparently it doesn't work
class Game_Event attr_accessor :name alias galv_event_name_initialize_name initialize def initialize(map_id, event) galv_event_name_initialize_name(map_id, event) @name = event.name...
I noticed that when I do a print out on self.character, I get all of these @ stuff like @character_name="",@character_index="", @direction=2, "$Aluxes",
"$Aluxes_Dash"]. Are these properties for the return actor?
I tried using them as a condition to check if the self.character with a property...
Hi! :rock-left: :rock-right:
As simple as it sounds, I'm hoping someone can shed a light on my issue please ;_;
I'm trying to have the actors move towards the target instead of jumping to the target as a move type in Schala BS. https://atelierrgss.wordpress.com/download-page-5/
After reading some of these scripts, I think I kinda understand how some things work :rock-right: :rock-left:
Now, I'm wondering if I can exit a scene menu temporarily and return back to the map, show some cutscenes or members poses then return back to the scene menu and finish...
Can somebody PLEASE make a patch for Schala BS
schala battle system: https://atelierrgss.wordpress.com/download-page-5/
to make either
Euphoria Threat System:
Garryl's Individual Threat System...
I realized that when I set any events opacity including player to zero, animations played from and to doesnt show up on any of them. Is there a reason why that the developers made it this way? I'm sure there's a reason to this madness, no?
And is there a solution to this please? Thanks
Decided to work on Fandom Scouts today. I've decided that instead of using the generic "scrolling text" event that MV has (I'm using MV for FS, not MZ) I'll use the movie option. I'm still trying to find a way to get Premiere Pro to output the compatible format though. If anyone can give me some help, it would be greatly appreciated!