What do you mean by "don't run" in the troop event?
OMG, I never saw that...I had it set correctly just didn't change that "don't run" Thank you so much for pointing that out.
Been wracking my head against this brick wall for weeks.
Which setting is best for after the battle is over and all...
That's how I have it set up. Each fight adds "1" to the variable. And to make it simple, to trigger the next event I have the requirement only "1" but the variable isn't increasing after the battle. Why isn't it storing the numbers?? :(
After so many hours of debugging, losing data to crashes, and slight adjustments.
BlackJack now deals cards perfectly! Time to adjust the background and implement the game logic so you can actually play it.