Hello everyone, I am using Yanfly's Battle engine and I was wondering how I could replace the window battle status with a image (to replace the windowbox graphic thing? o3o I want to use my own images instead of the boring windowskin! x3
Woops forgot to put the script here, haha...
Let's say I'm making a quest and the hero needs to find 4 mushrooms for this NPC. And the NPC will say
"I see you have [X] amount of mushrooms, I'm sorry but I need 4 mushrooms".
I was wondering how to display the amount of mushrooms (that is currently owned from the inventory) in text? Like...
Hi everyone! i'm using Yanfly's skill cost script
http://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/
and I've been getting a weird error everytime i enter the skill screen in battle (containing the skill with the special skill cost)...
I've tried using many scripts that changes the BGM once the player has entered the menu system.
But when I try it with MogHunter's CBS, nothing seems to happen (I guess it's a compatibility problem?)
So on the other hand, I've decided to create the command on my own.
alias...
i was just wondering if there was a smooth way of using a mix of animations and transferring the player to mimic a "warp" scene to another area (on the same map.)
When I tried making my own event for that, the character appeared 'roughly' (Can't explain it well, sorry!)
This is my current...
Game Summary:
Realm of Oblivion and Realm of Paradise; as the two collide, the world lived by humans is doomed to enter a paradox of darkness & light. This fusion cannot be fallen on humans and therefore the Excalia is sliced off the lives- turning each soul into stone.
Those who are able...
Yo. >.>
I'm Ven!~ I'm new to the forums, and just joined today!
(No, really?) xD
I'm a graphic designer and also a video editor... yeah... & now I'm not sure what else to say LOL
I'M SORRY THIS IS SUCH A WEIRD POST....... But-
I hope I can meet many new friends here and have loads of fun...
After so many hours of debugging, losing data to crashes, and slight adjustments.
BlackJack now deals cards perfectly! Time to adjust the background and implement the game logic so you can actually play it.
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