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  1. NatuElChido

    Mog Battle Hud: Showing 5 Rows in Party Window

    Hi! Let's go over the bullet points for the short explanation: *Basically, I'm using Mog Battle Hud Plugin and YEP Battle Core Plugin, what I'm looking to do is show 5 options instead of 4. *Mog Battle Hud is only a visual plugin, and only affects "Columns" in 2 instances, in Skill Window and...
  2. NatuElChido

    Version Control/ Manage to collaborate Online.

    Hi everyone! To keep things simple, I wanna know what is the best Version Control tool to work between two people. Now I am studying Computer Science, so I am quite familiar with GitHub and Google Drive. However, I don't know which tool would be better for managing the changes the team would...
  3. NatuElChido

    Multiple Parallax/Layers with independent movement from each other.

    Hi! I will be direct this time since this question maybe is already answer and I haven't still find it, but, I'm working in Parallax maping, using Kaus ultimate overlay plugin, and is something incredible :D But, I was wondering if you can make the layers move diferently in relation to...
  4. NatuElChido

    Item Morph/Item Trade

    Hello! This overall is an open question, because I want to read some ideas how to implement this system. For a little of context, my game have a night/day cicle (Similar to persona games) where in day you pick-up items and the history progresses and in the night, you do the actual fighting of...
  5. NatuElChido

    Change a song at X seconds during a Battle

    Hello everyone, I'll be doing this quick, because I'm almost sure this has been asked before, but I haven't find a solution to this or at least, a thread that talks of this topic. You see, I want to skip the battle assigned song after 30 seconds has passed, because said song has a 30 seconds...
  6. NatuElChido

    Associating JS Variables to In-Game Variables

    Hello Everyone, I have a little problem. You see, Im making a Casino in a city-like Town, for this, I find a really cool Script: This script is very nice, it actually makes a full customizable slot machine, this is what i came out for the mine. But I have some issues: The most important, this...
  7. NatuElChido

    Ideas and Mechanics for an Underwater Level

    Hello guys! I got to make a confession, I'm not that good at making levels/dungeons from the ground up, I usually take inspiration from an Song, an Enemy, kinda "Yeah, that song works perfectly in ______ level" or "Oh, that enemy would look amazing in a _______ dungeon" Well, that's today's...
  8. NatuElChido

    Fighting Game-Base Character Mechanics and Ideas!

    Hello fellow creators. First of all, let me introduce Jun, a character whose game style and abilities are based on fighting game mechanics! She also has the passive ability "Combat Aura" that works basically like a Beserk, where less health you have more damage do your attacks. This is already...
  9. NatuElChido

    How can i make Moving Platforms?

    Hello everyone! :) Basically, what I want to do is make a platform that moves at a constant frequency. But this one can take you over it and you can get out of them when you're near a floor where you can walk there. I have made this video to show more clearly how I want this behavior to be...
  10. NatuElChido

    RMMV Fighting Game Base Mechanics/Playstyle

    Hello fellow creators. First of all, let me introduce Jun, a character whose game style and abilities are based on fighting game mechanics! She also has the passive ability "Combat Aura" that works basically like a Beserk, where less health you have more damage do your attacks. This is already...
  11. NatuElChido

    Cover/Bodyguard State

    Hello everyone. I want to start the post with a little backstory, first of all I know that in Vanilla RPG Maker MV there is a similar State, which uses a special flag called Substitute. Now, It is important to clarify that this particular state, should be used by the Yanfly's plugin, Auto...
  12. NatuElChido

    States trigger Common Events

    Hello. I am working in a game where the characters have passive skills, for this I have implemented the YanFly's plugin: Passive skills. However, I have a couple of ideas that can not be implemented by the default state system: The intention of this post is to request a plugin, where you can...

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I just lost an hour plus of time to trying to modify the _battlefield sprite... when in reality MZ calls it _battleField ;_;

Even when debugging for the "undefined value", it looked exactly the same to my 20/60 eyesight.

I really prefer this_naming_convention rather than thisNamingConvention !!
hmm... I just solved one of the more annoying sideview battler problems in MV.. Passive States and Visual States can make it so when your character is in crisis HP, they don't go back to normal walk/wait when it's their turn. they stay in the crisis motion... neat.
Apparently all of LGBT reddit hates me. I posted a simple question and only got hate mail. What's the deal? The doompost was literally 6 months ago and I've changed my views since then and apologized.
MOD NOTE: See second response before replying to this. - Wavelength
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