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  1. NatuElChido

    Player Moving/Placing Furniture

    We can do a psudo-drag function for every piece of furniture, this is nothing fancy, nor aesthetic, but it works pretty well. IM SO SORRY THAT THE SCRIPT IS IN SPANISH I DON'T KNOW HOW TO PUT RPG MAKER IN ENGLISH LMAO. It works like this: If: The event can be push, it will be pushed. If not, AND...
  2. NatuElChido

    Player Moving/Placing Furniture

    No prob! Remeber marking "Ignore if not possible" or whatever is called in English. If you don't mark it, would will soft lock the game if you push something into a wall.
  3. NatuElChido

    Player Moving/Placing Furniture

    I think the most simple way to do it is using making every piece of furniture an event, make them "Same as player " and trigger "Player Touch", and make this "Adjust Movement Route> This Event > Away from the player". This makes them kinda like moving rocks in Pokemon, or moving furniture in...
  4. NatuElChido

    I'm actually farting rn, thanks for asking. Don't worry, I'm crying over code issues, pretty...

    I'm actually farting rn, thanks for asking. Don't worry, I'm crying over code issues, pretty normal stuff here ;)
  5. NatuElChido

    Probably crying

    Probably crying
  6. NatuElChido

    Mog Battle Hud: Showing 5 Rows in Party Window

    Hi! Let's go over the bullet points for the short explanation: *Basically, I'm using Mog Battle Hud Plugin and YEP Battle Core Plugin, what I'm looking to do is show 5 options instead of 4. *Mog Battle Hud is only a visual plugin, and only affects "Columns" in 2 instances, in Skill Window and...
  7. NatuElChido

    Version Control/ Manage to collaborate Online.

    Hi everyone! To keep things simple, I wanna know what is the best Version Control tool to work between two people. Now I am studying Computer Science, so I am quite familiar with GitHub and Google Drive. However, I don't know which tool would be better for managing the changes the team would...
  8. NatuElChido

    Multiple Parallax/Layers with independent movement from each other.

    Both are right. Mode 7 is something like I'm looking to, but I still yet to find a way to make parallaxes having different movement rates. I put Octopath as an example, because as you can see in this image, the blurry tree moves very fast because is "near" the camera, I cannot do this in Mode 7...
  9. NatuElChido

    Multiple Parallax/Layers with independent movement from each other.

    Yeah, Mode 7 kinda does it for now, I will test and see if this does the trick, thanks :) Still looking for the part where the "layers" can move at different rates, but maybe I do it :)
  10. NatuElChido

    Multiple Parallax/Layers with independent movement from each other.

    Hi! I will be direct this time since this question maybe is already answer and I haven't still find it, but, I'm working in Parallax maping, using Kaus ultimate overlay plugin, and is something incredible :D But, I was wondering if you can make the layers move diferently in relation to...
  11. NatuElChido

    Item Morph/Item Trade

    Gracias :) I'll test it! Yeah, that's correct, but, the conversion of this daytime items is THE ONLY way you can get nighttime items via buying it in daytime.
  12. NatuElChido

    Item Morph/Item Trade

    Thanks for the help. Again I'm so sorry for not explaining me again. Think is, you sell this "Memories" of the items, that's why I cannot simply morph all items at once. Again sorry for not mentioning this before. Para el chico en español: No puedo cambiar todos los items de una vez, porque...
  13. NatuElChido

    Item Morph/Item Trade

    That's exactly what I can do, the idea behind. I don't what to go into to much detail of the why i want to do this, because is kinda complex, but to put it simple, the battling monsters partoccurs inside of the protagonist dreams, that's why you cannot carry items from outside the dream into...
  14. NatuElChido

    Item Morph/Item Trade

    Hello! This overall is an open question, because I want to read some ideas how to implement this system. For a little of context, my game have a night/day cicle (Similar to persona games) where in day you pick-up items and the history progresses and in the night, you do the actual fighting of...
  15. NatuElChido

    Change a song at X seconds during a Battle

    Maybe, but the think is the battle is desing to be long, maybe 10 mins, so maybe I would actually repeat the song eventually, but if i don't come with another solution, I'll be doing this.
  16. NatuElChido

    Change a song at X seconds during a Battle

    Hello everyone, I'll be doing this quick, because I'm almost sure this has been asked before, but I haven't find a solution to this or at least, a thread that talks of this topic. You see, I want to skip the battle assigned song after 30 seconds has passed, because said song has a 30 seconds...
  17. NatuElChido

    Associating JS Variables to In-Game Variables

    Hello Everyone, I have a little problem. You see, Im making a Casino in a city-like Town, for this, I find a really cool Script: This script is very nice, it actually makes a full customizable slot machine, this is what i came out for the mine. But I have some issues: The most important, this...
  18. NatuElChido

    Ideas and Mechanics for an Underwater Level

    One little question, in the video the jellyfishes are actually Tiles, that's why they aren't animated at all. I may make them events to be animated, but I don't know if is a good idea, considering that might be a lot of events in a single level. Does having like 30+ animated events in a single...
  19. NatuElChido

    Ideas and Mechanics for an Underwater Level

    Hey everyone! Thanks for reply! As an update, I take some of the ideas in this post and made something! In the water, you can swim freely, in the game is represent in the way that you can swim in various levels (in the video doesn't seems that natural, but i will probably make swimming...

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I just lost an hour plus of time to trying to modify the _battlefield sprite... when in reality MZ calls it _battleField ;_;

Even when debugging for the "undefined value", it looked exactly the same to my 20/60 eyesight.

I really prefer this_naming_convention rather than thisNamingConvention !!
hmm... I just solved one of the more annoying sideview battler problems in MV.. Passive States and Visual States can make it so when your character is in crisis HP, they don't go back to normal walk/wait when it's their turn. they stay in the crisis motion... neat.
Apparently all of LGBT reddit hates me. I posted a simple question and only got hate mail. What's the deal? The doompost was literally 6 months ago and I've changed my views since then and apologized.
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