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  1. Featherbrain

    MUSH Audio Engine - Spatial Audio/Voice Acting/New Channels/etc.

    Thanks! This worked perfectly in the autorun events that start the spatial objects in my personal project. And it definitely seems to be limited to a conflict there; further testing confirmed it doesn't seem to happen in a fresh project. With that said... I converted the plugin commands to the...
  2. Featherbrain

    (MV Conversion) MUSH Audio Engine - Spatial Audio/Voice Acting/New Channels/etc

    Original Plugin: https://forums.rpgmakerweb.com/index.php?threads/mush-audio-engine-spatial-audio-voice-acting-new-channels-etc.128741/ Now For MV! Introduction With permission and at the request of several others in the original thread, I am publicly releasing my quick-and-dirty MV...
  3. Featherbrain

    MUSH Audio Engine - Spatial Audio/Voice Acting/New Channels/etc.

    Awesome update! I think I've got it converted correctly for MV and saving and loading seems to work perfectly now. Thanks! I'm still having one last weird issue where the spatial BGS doesn't start immediately upon transferring from another map until the player's position changes. So if you...
  4. Featherbrain

    RMMV Community Lighting MV & MZ

    I went to update from v2.3 for the light offsets, but v2.5 broke all my lights. True/false on the new parameter didn't make a difference. I was using an old save, maybe that makes a difference, idk. I didn't really investigate beyond that. Version 2.4, however, works great out of the box and so...
  5. Featherbrain

    Having a reluctant epiphany that instead of one "Raptor" species I really need to include...

    Having a reluctant epiphany that instead of one "Raptor" species I really need to include specific, individual species in my game (e.g. Utahraptor, Velociraptor, etc). Dino nerds prefer that level of detail and like seeing their favorites. Also gives me more variety. And it is "Raptor" Revolt...
  6. Featherbrain

    advantage of eventing over javascript?

    In my experience the major advantage I can think of is that with eventing you can use the Wait command. Of course, you can build timing logic into your code with iterating variables and for-loops or whatever, but the Wait command in a parallel event is just easier; for me anyway. So I usually...
  7. Featherbrain

    Power to the Players!

    Power to the Players!
  8. Featherbrain

    Gamepad Support Logitech F310

    I use these controllers, they work great for any PC game that you'd want a controller for, and that includes my RPG Maker game; although I haven't gone to the trouble of defining the controls at this point, the default movement controls and commands like "OK", "Cancel", etc all get assigned to...
  9. Featherbrain

    Sixty percent of the time, it works every time.

    Sixty percent of the time, it works every time.
  10. Featherbrain

    Introducing... Featherbrain!

    Thank you all for the warm regards! I honestly have no idea what you mean... but please don't ban this account! I'm not aware of any other account that is associated with my email or IP address, so if there is such, it's ancient, like me. If you're going to ban one, don't ban this one.
  11. Featherbrain

    5 things I wish I'd done from the get-go.

    One thing I haven't seen mentioned yet: use comments liberally. Document what your code/eventing is doing clearly enough that someone who has no idea what you were trying to achieve can understand it--because in another three months when you go back to look at that event, that someone will be you!
  12. Featherbrain

    Introducing... Featherbrain!

    I've posted here for a year or so--at first only for my own information and requests, but over time I've found myself interacting more, checking in regularly, getting to know some of you and your games, and trying to give back where I can. It's nice having a place to commiserate the trials of...
  13. Featherbrain

    I love this game's art style. It always stands out.

    I love this game's art style. It always stands out.
  14. Featherbrain

    Nice looking rain effect, tiles, and sprites! Just wish the font was a little bigger/clearer.

    Nice looking rain effect, tiles, and sprites! Just wish the font was a little bigger/clearer.
  15. Featherbrain

    MUSH Audio Engine - Spatial Audio/Voice Acting/New Channels/etc.

    That might explain it, lol. In that case, it's worth mentioning what I assume are some related issues: After loading from a save, if you enter a *different* map (not the one first loaded) where a spatial BGS object is defined by autorun event, it gives the alert error about "You have 2 or more...
  16. Featherbrain

    MUSH Audio Engine - Spatial Audio/Voice Acting/New Channels/etc.

    I hate to leave folks hanging, so I am trying to get my conversion into a shareable format. In the process, however, I uncovered some fresh incompatibilities/bugs... and since I don't have MZ to cross-test, I'm curious what the expected behavior is supposed to be here. Here's the issue: The...
  17. Featherbrain

    Is the first enemy encounter area in your game a forest?

    The very first encounter is in your dad's living room, which is a cave. Your dad gets queasy around filthy mammals, so you have to handle his latest pest problem while he gives out of touch commentary and advice that's the exact opposite of what you should actually do. The first map with...
  18. Featherbrain

    MUSH Audio Engine - Spatial Audio/Voice Acting/New Channels/etc.

    Well, I have a version that's working... for my personal needs... right this instant. I only use some of the functionalities, though, so I'm sure many of them are still broken and I just haven't noticed yet. I'm also extremely lazy, so I made some of my changes directly to the core files...
  19. Featherbrain

    I only vaguely understand what this is, but it seems pretty nifty.

    I only vaguely understand what this is, but it seems pretty nifty.
  20. Featherbrain

    I have dreams of making the game. Guess my brain is still stuck in coding/mapping/etc mode when...

    I have dreams of making the game. Guess my brain is still stuck in coding/mapping/etc mode when I finally go to sleep.

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I just lost an hour plus of time to trying to modify the _battlefield sprite... when in reality MZ calls it _battleField ;_;

Even when debugging for the "undefined value", it looked exactly the same to my 20/60 eyesight.

I really prefer this_naming_convention rather than thisNamingConvention !!
hmm... I just solved one of the more annoying sideview battler problems in MV.. Passive States and Visual States can make it so when your character is in crisis HP, they don't go back to normal walk/wait when it's their turn. they stay in the crisis motion... neat.
Apparently all of LGBT reddit hates me. I posted a simple question and only got hate mail. What's the deal? The doompost was literally 6 months ago and I've changed my views since then and apologized.
MOD NOTE: See second response before replying to this. - Wavelength
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