I really love your plugins and I use nearly all of them! And I really like the Auto Save, that you rename it, but is it possible that the player can't even overwrite it? So he starts with file 1 and the autosave is just for safety?
However, cool plugins and go on with those...
Yes i can draw icon with "\\i[x]" but it seems that he can't read the index out of actor.tpMode().iconIndex when i use it like this "\\i[actor.tpMode().iconIndex]"'
Can i store it maybe through the eval into a variable? :) Because actor.tpMode().iconIndex works flawless and shows the right number
I already did, and then it displays always this:
if (!this._tpMode) this.initTpMode();
(As i mentioned before, just forgot the brackets here) maybe it is not possible to show name with srdudes menu customizer
I just try to implement with : my current TP Mode from .
I need the actual eval for the TP Mode. With: actor._tpMode i can atleast show the number of the actual Tp Mode.
Now is the question how I can display the name?
If I use actor.tpMode (Yanfly help file suggests...
it is a great plugin! I like the style because it is like those old skill tree.
My question would be, is it possible to also give traits or states to the skill tree or maybe it will come soon?
Well found out myself a workaround. If someboy needs help contact me
Thank you for your fast replay. I also saw your plugin, which shouldnt have this problem? Unfortunately i dont have the budget for your plugin :X so i have to search for another resolution, but thank you a lot !
$gameActors.isWeaponEquipped(type) that one right? I remember now why i chose your plugin actually... :D because it's well written and supports script calls. sorry for stealing your time. I will wait for the update of your demo and will write you a review directly if you like :)
Both would be great! The script call would be great. I want to change the AI of the mobs based on it and also the sv actors (i dont use default)
I saw the lore and just wanted to play the game. It sounds challenging :)
U got damn right, that was the problem! Mybad...
thanks for the fast reply. I will also check your other cools plugins and the demo of calibur :)
Is there a conditional branch script for the Offhand? I mean something like if character has offhand change picture or...
I tested the plugin out and it works really well. Well done!
However one problem I got is, that even if I use a Shield (with the shieldnotetag and as Weapon[thats correct?]) The system thinks I dual wield. Because of that the default Animation occurs with the double hit. Is that on...
Sorry i forgot to mention: the character runs to the target attacks. Runs back to home. Runs to the target and attack (i havent updated the attack animation for dual wield yet) however non of those attacks generate rage(mp). Dont think its the problem of another plugin because seperately it...
those plugins are very useful! In special the Custom MP makes many things possible. However I got 1 Problem with another Plugin. I using your Custom MP for a Warrior with Rage type (do dmg and get dmg to generate Rage) however i also want to dual wield and the best free plugin I found...