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  1. Afaryz

    The AES_* Collection - Updated: AES_CommandControl

    Hey there, I really love your plugins and I use nearly all of them! And I really like the Auto Save, that you rename it, but is it possible that the player can't even overwrite it? So he starts with file 1 and the autosave is just for safety? However, cool plugins and go on with those...
  2. Afaryz

    Enhanced TP - Help getting the eval for Srdudes Menu Status Customizer

    Yes i can draw icon with "\\i[x]" but it seems that he can't read the index out of actor.tpMode().iconIndex when i use it like this "\\i[actor.tpMode().iconIndex]"' Can i store it maybe through the eval into a variable? :) Because actor.tpMode().iconIndex works flawless and shows the right number
  3. Afaryz

    Enhanced TP - Help getting the eval for Srdudes Menu Status Customizer

    Wow thanks! This will also help me in the future too, thanks your fast reply and help. Works perfectly :) Is it also possible somehow to get the icon on this way? I just getting the .iconIndex :(
  4. Afaryz

    Enhanced TP - Help getting the eval for Srdudes Menu Status Customizer

    I already did, and then it displays always this: function() { if (!this._tpMode) this.initTpMode(); return $dataTpModes[this._tpMode]; (As i mentioned before, just forgot the brackets here) maybe it is not possible to show name with srdudes menu customizer
  5. Afaryz

    Enhanced TP - Help getting the eval for Srdudes Menu Status Customizer

    Hey there, I just try to implement with : my current TP Mode from . I need the actual eval for the TP Mode. With: actor._tpMode i can atleast show the number of the actual Tp Mode. Now is the question how I can display the name? If I use actor.tpMode (Yanfly help file suggests...
  6. Afaryz

    Skill Trees System

    That is exactly my work around. I just assigned 1 more type of skills which I hide from the player. But thanks for the past reply :)
  7. Afaryz

    Skill Trees System

    Hey there it is a great plugin! I like the style because it is like those old skill tree. My question would be, is it possible to also give traits or states to the skill tree or maybe it will come soon? Well found out myself a workaround. If someboy needs help contact me regards afaryz
  8. Afaryz

    VE - Dual Wield

    Thank you for your fast replay. I also saw your plugin, which shouldnt have this problem? Unfortunately i dont have the budget for your plugin :X so i have to search for another resolution, but thank you a lot ! regards Afaryz
  9. Afaryz

    Maliki's Dual Wield ver 2.5

    # $gameActors.isWeaponEquipped(type) that one right? I remember now why i chose your plugin actually... :D because it's well written and supports script calls. sorry for stealing your time. I will wait for the update of your demo and will write you a review directly if you like :) regards and...
  10. Afaryz

    Maliki's Dual Wield ver 2.5

    Both would be great! The script call would be great. I want to change the AI of the mobs based on it and also the sv actors (i dont use default) thanks again I saw the lore and just wanted to play the game. It sounds challenging :)
  11. Afaryz

    Maliki's Dual Wield ver 2.5

    U got damn right, that was the problem! Mybad... thanks for the fast reply. I will also check your other cools plugins and the demo of calibur :) regards Afaryz Edit: Is there a conditional branch script for the Offhand? I mean something like if character has offhand change picture or...
  12. Afaryz

    Maliki's Dual Wield ver 2.5

    This would be great! Your Plugin fits very well in my needs for my project :) regards Afaryz
  13. Afaryz

    VE - Dual Wield

    Is this plugin still supported? Because I got the big problem that you can't gain for example MP via the dmg formula, when i using dual wielding. Any suggestions? regards Afaryz
  14. Afaryz

    The AES_* Collection - Updated: AES_CommandControl

    State sounds like a Good work around! Thank you again for fast replies and good coding tho :) Regards
  15. Afaryz

    The AES_* Collection - Updated: AES_CommandControl

    Thank you for your fast reply and help! I will do that. But to my question again is there a script call for replace attack might have to use it in the future! Thank you again Your Afaryz
  16. Afaryz

    Maliki's Dual Wield ver 2.5

    Hey, I tested the plugin out and it works really well. Well done! However one problem I got is, that even if I use a Shield (with the shieldnotetag and as Weapon[thats correct?]) The system thinks I dual wield. Because of that the default Animation occurs with the double hit. Is that on...
  17. Afaryz

    The AES_* Collection - Updated: AES_CommandControl

    Sorry i forgot to mention: the character runs to the target attacks. Runs back to home. Runs to the target and attack (i havent updated the attack animation for dual wield yet) however non of those attacks generate rage(mp). Dont think its the problem of another plugin because seperately it...
  18. Afaryz

    The AES_* Collection - Updated: AES_CommandControl

    Heyho, those plugins are very useful! In special the Custom MP makes many things possible. However I got 1 Problem with another Plugin. I using your Custom MP for a Warrior with Rage type (do dmg and get dmg to generate Rage) however i also want to dual wield and the best free plugin I found...
  19. Afaryz

    Turning MP into Rage, Energy, etc.

    Oh damn thanks buddy :D

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i just started upload some of my selfmade Pixel Art on DA,
visit me there if you are interressted^^

Im sorry but..I Want to play a game.
Anyone here is familiar with the US Law ? I'm working on a game idea at the moment and I have several questions on my mind :p
I just lost an hour plus of time to trying to modify the _battlefield sprite... when in reality MZ calls it _battleField ;_;

Even when debugging for the "undefined value", it looked exactly the same to my 20/60 eyesight.

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