Before I am done with even one game, I am going to need Psychiatric assistance after doing all these sprites!
Still I am improving, Spriting not mental fortitude.
@ImaginaryVillain: that is where I must rebuke You, I have seen multiple titles that have replayablity, however I suppose it would seem odd as to why someone would focus on Replayability, that maybe all I have aside from Story and game mechanics.
@fluffymonster: Well for starters I went back to My roots and am making several Strategy Games, Turn based, that sort.I have a few action titles to, but I lack Talent in art point in fact my best work has been tracing pictures of objects I photograph, I know My games are going to look horrible...
Try one of Galv's scripts, it renames all stats for different classes, You can change it to stamina or anything else, this is My plan I have for at least one of My games, I will not fault You for using it as well.
https://galvs-scripts.com/2012/10/11/parameter-names/
I have recently discovered a Limit breaker for RPGmaker VXA, needless to say this changes everything.also I really like the changes this website has made.
My apologies for that oversight, here are the links to the scripts that comprise the system.
Hime's Equip common events
http://himeworks.com/2013/06/common-equip-events/
Fomar153's Clone Actor Script
http://cobbtocs.co.uk/wp/?p=125
Greetings Forumites,
Fomar's Clone actor script, easily the most useful of the scripts CTB will be utilizing. that said, I have noticed that the program doesn't seem to recognize the presence of more than one clone, I have a system that changes the appearance of units that are equipped with...
I really need a better indicator of where you can jump up and down though I feel... otherwise I like how this turned out for the first part of the first dungeon of the game.
Got fired from my job because they found someone more "Professional" and "Better" then me so I had more time to work on a tower defense prototype for a friend, I will upload tutorials on how to make it yourself once it's finished.
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