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  1. DaedraTalos

    Region Specific BGMs with fading (and simple example)

    Link: Github link (click on the "raw" button and then ctrl+s to save) Hey everyone! :yhappy: Original plugin was requested for free by @ObsceneSoul. So, what does this plugin allow you to do? Basically, you can assign a BGM to any region, as well as detailed fade-in / fade-out times and...
  2. DaedraTalos

    Player VS Event position plugin

    Update: added simplicity of access to variables data: -when inputing the distance, you can put in any code just as before, but if you want to easily access variables, just add strings around the distance value, and use v[x] just like for usual rpg maker mv stuff. Examples: -...
  3. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    Hm, well, guess I'm back in action! :MV3: So everyone, I'll be going through all the unfinished requests of this workshop, but be sure to post any type of plugin you might need so that I can take care of it :D See ya! Oh, and please: DO NOT ASK ME TO FIX OTHER PEOPLE'S PLUGINS T-T thx :D xD
  4. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    :kaothx: Hey everyone! Final two months before I'm back in action! :p (Still have to go through French and German exams though >. > just past Engineering, and am gonna take on Physics and Maths, which should be way easier) ^-^ sorry for the wait! :kaoswt:
  5. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    :kaojoy: Hey all! Fyi: For all requests: I'll be noting down on my laptop all requests tomorrow, cuz' I might go offline for the next two weeks (going to the Alps, although I might be available but only very shortly every day). If anyone else has any other requests, please ask fast, or you'll...
  6. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    Are you talking about the index selector? Or what? O_O oh, is it the slightly faded out effect when a window appears over the game-scene? :D Curious to know, so I can see if I'm able to do this! :kaojoy:
  7. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    Hey @laugexd ! Here's a really early beta version of the plugin! :p Sets up a default weight param for all items / weapons / armors in the params, and a custom one in the database (notes) with the <weight:x> tag. When you try and add an item, it will automatically update your inventory's weight...
  8. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    Oh, so like Skyrim's inventory system? :kaojoy:^-^ always loved it except for when I had no weight left T3T Seems easy enough! Btw, do you want to have a limit of items in a stack to? Just asking :kaothx: Lemme see what I can do! :D
  9. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    xDD seriously? Ok then, that wasn't weird at all! ^-^ Be sure to contact me if you have any further issues with it! ;)
  10. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    Here, can you take a snip of the console while loading a save file for me please! :D
  11. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    :kaothx: no, that's normal, all I did was add console logs to see if it would print out "log succeeded" or "log failed" :3 This means that the game is trying to load the save, but fails. That's weird though, I'll try and fix it :kaoeh: Edit: have you tried making a new save? or is that save...
  12. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    Woah, that's problematic for sure! :rswt I'll get right onto it after resting for a bit! Edit: @GameFire Here, try this and open the console before trying to load an autosave, then snip the console here :kaothx:
  13. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    :LZYcheeze: Well, at least it was worth a try asking, you never know :3 So you should have something looking like this right? : If so, are there any other plugins in your project that may affect the saving functions? Or are you sure it's definitely YepSaveCore? :rhappy:
  14. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    @GameFire I have tried loading both OrangeAutoSave and YepSaveCore (with Orange being on top of yep) in a new project, and the script call works as intended. Are you running the script call as a plugin command, by any chance? :kaoback:
  15. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    What I mean is that you set up a default position for the icon display in the parameters, but you can customize it further in the plugin commands used to call the window. :D
  16. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    @fizzly Don't worry, I'm used to window displays ;) So if I understood, you want the plugin to display an icon (custom position -- default in parameters, can be customed in plugin command?) on the screen while in the Map scene? @Leanne Haha, no worries :kaothx: And yeah, I though nº3 would make...
  17. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    Sure! But what's with everyone asking for compatibility issues? xDD
  18. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    :kaothx:You can make two, but bare in mind that I'll just do one request at a time, choosing the one I find most important, or interesting.
  19. DaedraTalos

    Javascript question

    Instead of that, comment out the entirety of the inside of the Scene_Menu.prototype.createGoldWindow and Scene_Menu.prototype.createStatusWindow functions, while not editing the whole function out (or else you'll get errors :| )
  20. DaedraTalos

    DaedraKyne's -- FREE -- MV plugin workshop! BACK IN ACTION!!!!

    :kaojoy: Hehe, you're welcome! (PS: Be sure to advertise this workshop! :LZSevil: jk ) xDD

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