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  1. Bridgeman

    Write a Plugin that reads Notetags - Beginner

    Yeah, gotcha. Just a misunderstanding on my part.
  2. Bridgeman

    Anyone know a collision map plugin that works with smaller resolutions?

    I'm running 320x240 and was using QM+CollisionMap, which I really like, but unfortunately doesn't seem to work with smaller resolutions. Anyone know a plugin that does?
  3. Bridgeman

    Auto-Tiles in Tiled : Parallax Mapping made easier

    Yep, that works... Can't believe I didn't think of that. Thank you.
  4. Bridgeman

    Auto-Tiles in Tiled : Parallax Mapping made easier

    But the rest of my tileset is 16x16 as well, so wouldn't that be a problem? Or maybe I'm misunderstanding you. If I make the terrain tile 8x8, I have to make everything 8x8 right?
  5. Bridgeman

    QMovement collision map moves with player

    Sorry, screen resolution is 320x240. On a side note, you actually can make maps that small even with the default resolution (at least in my version), but you'll have black cutoffs on the screen.
  6. Bridgeman

    QMovement collision map moves with player

    So... I'm using 16x16 tiles in my game... I'm using QMovement for pixel movement, and QCollisionmap for collisions. The width of my map is 10 tiles in MV, which translates to 480 pixels, which is the width of my map in Photoshop, as well as my collision map. However, the collision map should...
  7. Bridgeman

    Does anyone know a good tool for making parallax maps?

    So I wanna use parallax maps in my game, which means I have a plugin that reads pictures for the maps. Anyway, as for actually making the maps... I want to use standard tile sets, but since I'm using parallax maps and pixel based movement, I don't want them to be on a "grid". So basically I'm...
  8. Bridgeman

    Auto-Tiles in Tiled : Parallax Mapping made easier

    Do you know how to make this work if you're using 16x16 tile maps? I'm trying to make a usable terrain out of this autotile in Tiled, tried all your examples, none of them really work. Tried converting it to 32x32, didn't work. Would love suggestions
  9. Bridgeman

    Parallax mapping: Overlay areas

    That first one you linked is really convenient, I like it. Thank you
  10. Bridgeman

    Parallax mapping: Overlay areas

    So what do you usually put on the object layer? I'm new to parallax mapping. And do you need another layer for all the stuff that the player can walk behind?
  11. Bridgeman

    TUTORIAL: The Absolute Basics of Plugin Making

    This is a very good template, however the parameter as of now does nothing. Down near the bottom you talk about calling parameters that the user can edit, do you have any plans to explain how that is done? I'd love to learn that.
  12. Bridgeman

    Write a Plugin that reads Notetags - Beginner

    I'm pretty sure I followed this tutorial to the letter, yet when I add my plugin into my game nothing shows up in the Parameters field of the plugin menu. Is it supposed to be that way, or am I doing something wrong?
  13. Bridgeman

    Parallax mapping: Overlay areas

    Alright, I'll try some of them out then
  14. Bridgeman

    QPlugins - Latest: QABS

    Always worth a shot, go for it
  15. Bridgeman

    Yanfly core plugin

    Alright, I'll think about that. Thanks for the help guys
  16. Bridgeman

    Parallax mapping: Overlay areas

    Do you happen to know a plugin that's best suited for that?
  17. Bridgeman

    Yanfly core plugin

    The message core plugin does not seem to have any options regarding the menu, unfortunately. And I'm already using a smaller font, but it still looks whack. The community basic script you linked is just the default one that's already in there, right? If I change the resolution in there...
  18. Bridgeman

    QPlugins - Latest: QABS

    Does anyone know if there's tutorials to use QMap Editor? The help button in the program itself really doesn't explain it very well. I know how to make map objects, but what about everything else? How do I make the scenery? Grass etc?
  19. Bridgeman

    Yanfly core plugin

    I'm using the Yanfly core plugin to change the resolution of my game to 320x240, but now the menu looks all messed up. How do I resize and reposition it so that it works with the smaller resolution?
  20. Bridgeman

    Parallax mapping: Overlay areas

    So I'm using the QMovement and CollisionMap plugins to have pixel movement in my game, and in order to make that work I want to use parallax maps. But how do you specify areas where the player can go "behind" the scenery? Such as the top part of a tree, or a doorway, etc?

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--- Minimum Requirement ---

M.Knight: Phew...finally,i got the New Game. Let's check the Requirement
"Minimum Requirement:
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  • 5GB Memory"
M.Knight: I just have decent Gaming PC,i can play 2010-2015 Games. Hope it's okay
(1 Hour Later,The Game FPS Just Got 10-20)
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Next goal is to make pull & push + lift & throw systems with mouse support and have skill levels in them and action indicators!
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I did not do that drawing. It's a screenshot taken from a comic featuring characters from Touhou such as Tenshi and Iku (the girl in the avatar). It's drawn by someone under the name of Yohane.
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