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  1. Mihe

    What happened to RpgmakerWeb?

    Hello I apologize if this question has been asked already, but what happened to the rpgmakerweb site? It's changed. I can't login which means I can't download my paid items. I have a purchase of MV and cannot download it. Do I have to buy it all over again?
  2. Mihe

    SV Animation Help

    Hi I'm having trouble getting the enemy battler to properly animate. Here's what happens: I'm using these plugins in this order: This is the enemy's notetag: <Sideview Battler...
  3. Mihe

    YED sideview problem

    I tried using YED sideview plugin, but I believe I have done something wrong. The sheet is in the attachments. Here's what I set the actor's notetag to: <Sideview Battler: Carmilla_Walk> <Sideview Battler Frames: 6> <Sideview Battler...
  4. Mihe

    6 frame battler plugin

    What plugin can I use to increase the amount of frames for the battler? My battlers have 6 frame animations.
  5. Mihe

    damage mechanic

    How do you write a damage formula that makes it so you can never deal 0 dmg. You will always deal at the very least 1 dmg even if the target's defense is higher than your attack.
  6. Mihe

    Troops position help (again)

    Hello there. I'm using @LadyBaskerville 's EnemyPlacement plugin. I'm trying to configure the settings so that I can position the enemy troops at the top of this image here in the 3 areas. Here are the formulas: x position 16 + (troopSize + 2) * 32 - index * 32...
  7. Mihe

    Can only use x skill once

    This is probably very easy, but how do I build a skill so that it can only be used once per battle?
  8. Mihe

    Enemy position help

    Is there a way to position the enemy troops besides dragging them? Like X and Y coordinates?
  9. Mihe

    Remove Actors x through x [bulk remove]

    Is there a way to mass remove actors from your party instead of individually?
  10. Mihe

    Summon battler skill mechanic

    How can I create a skill that calls forth a battler into a current battle past the party member limit? I'm already aware of making a common event that adds an actor to your party and putting that common event into a skill, but that is limited to your max amount of party members allowed in...
  11. Mihe

    YED_SideviewBattler.js help

    I've installed Yami's Sideview Battler plugin, but there doesn't seem any directions or anything. Not sure why nothing is showing up for.
  12. Mihe

    Yanfly Battle Engine Core problem

    I started a new project. In the new project I did not add any extra plugins except for VE Basic Module, VE Battler Graphic Setup, Yanfly Core Engine, and Yanfly Battle Engine Core. I did not input a notetag into the actor's notebox to make a custom battler via VE Battler Graphic Setup. Instead...
  13. Mihe

    Cannot read property 'actor 1' of undefined

    I'm getting this error when I try to run the game with VE's Battler Graphic Setup @Victor Sant @Yanfly Here is my notetag: My Battler is in the sv_actors folder. What exactly am I doing wrong?
  14. Mihe

    Change sv battler positions?

    Is there a way to change sv battler positions? When I use Yanfly battle engine core it only moves them as a vertical sv party. I want a horizontal sv party. Like this
  15. Mihe

    MP and TP bars

    Is there a way to get rid of them? I don't want them in my game.
  16. Mihe

    Critical Hit Damage multiplier

    Is there a way to modify the multiplier for the result of a critical hit? As it stands, from what I've tested on flat number values, A critical hit will do 3 times the damage or triple the amount of a non-critical hit attack. Is there a way to change that multiplier?
  17. Mihe

    Guard option

    How do I remove the Guard skill(?) from the battle options?
  18. Mihe

    I need help with parameter curves

    Hello. I am having trouble with the parameter curves within the rpgmmv database.  I want my characters to have more than 4 digits for their stats, but the database only allows me to enter 4 digits.
  19. Mihe

    how do i setup these skills?

    How would I go about setting up these skills? Skill 1 (Basic): Pinpoint Carefully aims at the enemy before shooting, giving you a 30% Critical Rate increase when you attack.   Skill 2 (Active): Bullseye Discovers the weak spots of the enemy and fires a single bullet dealing damage and...
  20. Mihe

    formula for stat multipliers?

    What would the damage formula look like for a stat multiplier? Example: "This skill does approximately 370% of the ATK stat - 20 damage before damage reduction"

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SF_People1_2 added!

--- Minimum Requirement ---

M.Knight: Phew...finally,i got the New Game. Let's check the Requirement
"Minimum Requirement:
  • 2.00 Ghz CPU
  • Full HD Support GPU
  • 5GB Memory"
M.Knight: I just have decent Gaming PC,i can play 2010-2015 Games. Hope it's okay
(1 Hour Later,The Game FPS Just Got 10-20)
M.Knight: (Facepalm)
Next goal is to make pull & push + lift & throw systems with mouse support and have skill levels in them and action indicators!
>What's your avatar about? Is it yours?
I did not do that drawing. It's a screenshot taken from a comic featuring characters from Touhou such as Tenshi and Iku (the girl in the avatar). It's drawn by someone under the name of Yohane.
Link to the comic (SFW, but navigating around Dynasty Reader is NSFW)

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