Okay, I have a different idea now. Create a parallax map that looks like your actual map, at least that part of it, with the red carpet laid out. Then on your actual map tiles, use a blank tile, and for that tileset, set the blank tile to be passable only in one direction.
I would just copy the desired tiles into a non-autotiling position, then changing the directional errors.
Self-switch is going to be tricky, I think it will only block positions two behind you, but you can use a series of switches, one for each row forward.
I personally would favor editing the...
If I'm editing this by hand, I can just make adult sprites and move their heads. I was hoping to avoid doing that for every head on every panel of every graphic. My skills at making my own resources are not great, I am not a visual artist.
Thank you! Honestly, that is a little anticlimactic. I was thinking it was something like FF where it seems to ignore part of DEF and so forth. I may have to check out Yanfly's plugin or other options.
I've been Googling to no avail, but I thought one of you script wizzes might already know this. When you score a critical hit in MV, using the default engine, what actually happens? What's the formula for how damage is affected? Thank you.
Resource Type: generator parts
Maker Format: MV
Art Style: MV generator
Description: Okay, so the real deal is I want to make some dwarf sprites and portraits. The portraits are not a problem as I can use the Male tab on the generator. I had the thought of using the Kid tab to make some...
I don't like scaling enemies. An open game does require you to scale enemies properly so players can get away if something is too nasty for them. Sprite-based encounters could be good, otherwise if you are using random encounters, keep those Agility levels under control.
There are essentially no classical recordings in the public domain unless you found a website of someone that is actively recording them and donating them.
If you want to make your own recording, make sure you don't use an...
Basically, you have to aim for fair use/fair dealing or transformative use. Fair use is hard to do, because companies don't like you using their IP even in unrelated ways, so they will sometimes try to argue that you are damaging their IP's use in commerce. Transformative is a little easier, but...
I'd like to see an image based on Hanuman, the Hindu god, who is a vanara (ape humanoid) with many amazing blessings. Particularly, I'd like to see battler based on his demon-slaying form, with five faces:
KOTOR 2. Just, bleargh. The original was at least kind of fun, once you got past the horrible mandatory minigames and the Bastila character. KOTOR 2 was just weird, with unusual mechanics, and a storyline that just didn't reflect Star Wars, to me.
I'm gonna try it again, but honestly, I've...
>What's your avatar about? Is it yours? I did not do that drawing. It's a screenshot taken from a comic featuring characters from Touhou such as Tenshi and Iku (the girl in the avatar). It's drawn by someone under the name of Yohane. Link to the comic (SFW, but navigating around Dynasty Reader is NSFW)