:( m assuming your using MZ ? If so, yeah... thats part of why I wished MZ handled different resolutions/asset size stuff better. If you size down the res too much it borks the whole UI ...very frustrating. :(
I would imagine that the eventer probably does way more then just cut scenes too. Cut scenes arent the only kind of events. You also have your item get events, your locked door events, battle processing events, and events to control progression of other events. Some devs, cray cray though they...
...and yes, its sometimes hard to see, and no I didint buy joycons, I borrowed some from a friend. It does what I need it to do, and Im more then satisfied compared to what I was expecting going into it. (thought it was just a new nintendo fad gimic).
=_= .... sigh, I really wish old people wouldn't get mad at me for not selling them beer when they dont have their ID ... like, yes methuselah, you totally look your age, but I want to keep my Job, you dig?!
:3 Variety is a good thing! And I really like that these edits of the XP tiles got the shadows right at least! The ones in the tiles in that link above need a bit of work. They really stand out and not in a terribly good way.
@taarna23 Cant wait to see more *cracks whip!* ... X3
I keep trying to figure out a certain formula for picking colors for pixel art... like less light means more saturation and vice versa, or with more light hues lean warmer... but studying color use in art from other games seems to suggest this is not necessarily the case. I hue shift, but the...
I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.