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  1. Hagal_

    Khas Advanced Lighting v4.2 Ultra (now with real-time shadows!)

    Okay, I´m gonna ask something really wierd here, but I can´t seem to figure it out by myself and I feel I need to know. So sorry for dumb question coming up... Practically, what does WebGL-demand in RMMVplugin mean? Does it mean that my game have to be played through a web-browser? if I use...
  2. Hagal_

    TK - Class Icon

    This is great! I am also currently trying to put icons in the menu (items, skills, equipment, status and so on)... you don't happen to have a script for that? :owink:
  3. Hagal_

    Re-mapping of the "X"button for other purposes

    Hello everybody, I have checked for different ways to do this (Plugins, remapping, in editor commands, google & so on...) but haven´t been able to solve the problem... What I want is to remove the "open menu" functionality put on the "X" button on the keyboard. I still want the menu to open on...
  4. Hagal_

    Footstep sounds, making a complete one

    Will check it out! Thanks a bunch! :)
  5. Hagal_

    Footstep sounds, making a complete one

    I need a plugin that handles the footstep sounds for me. I thought Yanflys footstep sounds where the deal until I realized that there is no way to control the frequency in which the sound effect repeats. Then I found out that Galvs plug do let you adjust your own frequency. BUT I soon realized...
  6. Hagal_

    What Version of RPG Maker MV are you still using?

    Was using 1.5.1 but happened to notice that 1.5.2 works for my project as well so using that currently. 1.6.1 does not work for my project...
  7. Hagal_

    Follower movement/pattern adjustment

    is it the "Victor Engine" script you`r thinking of? either way, thanks for your feedback, appreciate all help I can get! :hswt:
  8. Hagal_

    Follower movement/pattern adjustment

    Hi! I have been searching far and wide (which offcourse does not guarantee that it isn´t right in front of me) for a plugin that lets me change the way followers follow me. As of now, I do not show the followers on map because of the ugly and non-immersive way the followers stick to your back...
  9. Hagal_

    Armor Animation

    This is what you need! ;) http://sumrndm.site/dynamic-actors/
  10. Hagal_

    In-Game Manual

    Did you figure it out? I can´t get past this exact error. Have tried everything mentioned in this thread, including controlling and testing the file name, the "main entries"...
  11. Hagal_

    There can be nothing but ambition, else there would be nothing.

    There can be nothing but ambition, else there would be nothing.
  12. Hagal_

    Timed Buffs and Debuffs

    I have one mayor thought that I cannot find the answer to. If I want the player to get Buffs bound by time rather than turns, how would that be done? Lets say the buff is held for 10 minutes, now matter how many or few battles engaged. Could this be done without a plugin or is there a plugin...
  13. Hagal_

    Exp Script value/Pattern

    Hello everyone! Don´t know if this has been taken care of in another thread, so sorry if it has. But I have spend the whole day trying to figure this out. Nothin, not even google is my friend anymore :( I´m trying to make a EXP-Gauge and a EXP "Numberdisplay" using OrangeHudGauge and...

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I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
I'm completely missing on this site :kaodes: How's everybody doing lately?
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I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.

Rome certainly wasn't built in a day. 〜( ̄▽ ̄〜)
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