I dont know what the problem is, but I can also confirm that both mog's & the gradient transition plugins work on my 1.6.2 project.
I've actually been using the gradient transfer plugin as a base to create a pixel mosiac transfer plugin... sadly its not working yet!
I'm trying to use SRD_WalkCharBattlers.js with yanflys battle core, and it seems to disable the enemy selection using a mouse. keyboard works as normal, removing SRD_WalkCharBattlers and the behavior is back to normal.
Placing SRD_WalkCharBattlers.js above yanflys battle core and the mouse...
I swapped out VE_BattlerGraphicSetup.js and replaced it with the plugin SRD_WalkCharBattlers.js but im still getting an error trying to use it in my project. this time the error reads:
TypeError: sprites[i].startEntry is not a function
I got an error trying it out, tried positioning plugin at top & bottom of list, same results.
TypeError: Cannot read property 'addLoadListener' of undefined
at Sprite_CharsetEnemy.Sprite_AnimatedEnemy.updateBitmapSetup (/js/plugins/VE_BattlerGraphicSetup.js:2530:38)
thankyou, I got it working in the end after more reading through yanflys code.
Made a second array with only one of each item name... looped through that, each time counting the occurances that match in the first array.
I see someone on the thread I linked was asking the same question so once...
I'm using this one https://forums.rpgmakerweb.com/index.php?threads/lighting-and-time-editor-continued.86409/ I had troubles getting the others to work and I really like the option to use an in-game editor as well
I've been editing BattleResultsPopup.js from https://forums.rpgmakerweb.com/index.php?threads/adding-more-things-to-battle-result-pop-up-plugin.48502/ but I'm not sure how to modify the part of code that prints out the reward items.
x = 0;
y += lineHeight...
Okay i've been fiddling with this some more and its working now but i'm not sure how to make the pixel squares larger.
Heres the code anyway.
// by Delacannon (Fixed for 1.6+ by...
I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.