Hello. I want to make an event where the player sits on a chair and is only
able to turn at one place. the only solution i found is to transfer him to a copied map where the nearby tiles are blocked but
it messes up the other events. any way to do that in a one map?
Hello. I'm trying to create an event where you can move out a curtain to see what's behind it.(by showing a picture)
My problem is when you leave the room without triggering the second event,it doesnt reset,causing the second event to appear right away without the first one.
How can i make all...
I'm trying to create an event who disappears once you leave the map,and when you enter the map again,the event will be different and also repeating itself. maybe adding a new event instead of a page will work for it,but I dont know if its possible to make it trigger by action button in the place...
I'm currently using GALV_MessageStyles,GALV_MessageBusts and YEP_MessageCore
My problem is that when message...
I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.