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  1. ZServ

    RMMV Ephemeral Tale [Available in Early Access!]

    It's been a long time since I updated this thread, hasn't it? Ephemeral Tale came out in Early Access in January, and has had five major updates since then. I've released weekly updates every Tuesday since release, and am incredibly proud of what I've managed to build. Hope you'll take a peek...
  2. ZServ

    JavaScript questions that don't deserve their own thread

    Thanks a ton, Silva! Very helpful :)
  3. ZServ

    JavaScript questions that don't deserve their own thread

    Anyone know the Javascript call for checking if an equipped piece of gear is a certain item? TL;DR: I'm making an item that grants a flawless Escape rate when equipped. I tried a custom Escape Rate of like: base + ($gameVariables.value(xx)) But w/ the variable being modified by a conditional...
  4. ZServ

    So long (and thanks for all the fish)

    Thanks a bunch for all the conversations, and the plugins over the years! Ephemeral Tale wouldn't be what it is today without your ability to see through my bullshit :)
  5. ZServ

    Pixi Filter Controller - fancy screen effects by pixi (MZ version released!)

    While those specs are rough as hell, an update to W10 should theoretically fix the issues you're having w/ the rendering. You can get W10 for dirt cheap on a particular auction site.
  6. ZServ

    Pixi Filter Controller - fancy screen effects by pixi (MZ version released!)

    The displacement filter is wonky, but the bottom and right areas are rendering properly. The issue is that it displaces the actual viewport, and it won't render outside of those bounds, so you're seeing the void. That particular issue isn't a technical one, but is rather a design one. You need...
  7. ZServ

    POR_SaveCore

    @MangoFlavour For #2, you could do a super janky solution of saving the parties equipment to an array, unequipping their items and equipping filler items that represent those collectables, and unloading/loading this on save load. But it'd be hella jank af (Also awkward seeing that in May I was...
  8. ZServ

    RMMV limit 1000

    Additionally, you can use arrays to save space.
  9. ZServ

    The Mighty Pack!

    This is probably a very weird question, but what are the terms for this outside of RM?
  10. ZServ

    POR_SaveCore

    Nice, just wrapping up Micro for release and find that this got updated! Woo! :kaojoy:
  11. ZServ

    RMMV Ephemeral Tale [Available in Early Access!]

    Alright! An update, as of October 9th! The current build of the demo took a few hours to put together, but I spent the majority of the weekend polishing little things that had bothered me. The demo is now LIVE! Please, feel free to unleash your most wicked feedback on me!
  12. ZServ

    RMMV Ephemeral Tale [Available in Early Access!]

    An inevitable end. An unstoppable beginning. Where another story ends, yours is just getting started. Ephemeral Tale is a classically inspired RPG for the modern age, featuring hand-crafted dungeons, classic JRPG-style combat, and a loot-driven progression system. Goals: The core design goal...
  13. ZServ

    Pixi Filter Controller - fancy screen effects by pixi (MZ version released!)

    Very basic demo showing how to use filters, set parameters, erase, stuff like that. Feel free to experiment with it and build on it, and then re-up it for others. also double post I'm a criminal put me in the ground moderators
  14. ZServ

    Pixi Filter Controller - fancy screen effects by pixi (MZ version released!)

    I'll make a demo in a few hours to a few days. It's not complicated, but it does involve a lot of going back and forth to make sure your syntax is right.
  15. ZServ

    Return # of equips of certain type?

    Ah, perfect! This is incredibly helpful! Thank you a ton <3
  16. ZServ

    Return # of equips of certain type?

    I.E., you have 5 helmets in your inventory. Is there a quick way to count how many there are, including duplicates? I'm pretty sure you can, but I'm not sure where to find the details on the various equip types in order to do such a thing.
  17. ZServ

    JavaScript questions that don't deserve their own thread

    So, first off, it's worth noting that this won't give a boost of X, but rather just set MAT to X * 5. I'm sure you're aware of that. Off the top of my head, I'd use Yanfly's Skill Core for this. I, actually myself, already do. Not for this specific thing, of course, but similar. if...
  18. ZServ

    Change to People2 sprite

    You're overreacting. You can downgrade. It is not censorship when the ability to downgrade is openly given.

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I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
I'm completely missing on this site :kaodes: How's everybody doing lately?
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I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.

Rome certainly wasn't built in a day. 〜( ̄▽ ̄〜)
SF_People1_2 added!
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