Is there any way to get this to work with SRD Character Creator?
When used together the characters show up bald and nude.
This patch plug in for faces works great just wondering if it
can be modified to show SV-Battlers with equipment like
it does the faces?
Yeh i have problem with weak motion too...the problem i had just went away on its own. i did nothing but exit the project ask for help here then opened the project and the problem went away. Been having this issue for 3 days then it goes away wtf? lol
I'm using a plugin called LB Summons and your DB Battler Change Extension works great
until you try to Summon a character who has been summoned previously and was dismissed
or died, then you get this error
cannot read property 'animation' of null
Very nice scripts waterguy, thanks so much. Do you run SRD Summon Core and YEP Action sequence pack3?
I could never get them to work together. When enemies attack all or multiple random targets or anyone dies
while a Summoned creature is in battle I always get cannot get 'floatHeightofnull'...
Hey nice scripts thanks for these. I am using SumRndmDde Dynamic Actors and Ihave
weapons that show up when equipped. My problem is when dual wielding I can't get
weps to show in left or right hand depending on where it is equipped but shows in
both left and right hand at same time no matter...
Thanks for the response Rhino. Got other questions tho; I want to share the weapons that i've edited(so far only RTP and a few from whtdragon)
also I have all the hair styles in brown, grey, black and white but its all for old Character Creator, can i still share them here? The weapons show up...
So cool thanks! Didn't realize post was so old. Yes that is exactly what I was looking for. You don't happen to know how to get a weapon to visually
show in game (outside the menu) in only left or right hand using SRD Dynamic Actors?
Can i use script calls in the weapon notes? I have weapons...
Can i use script calls in the weapon notes? I have weapons that I use with Dynamic Actors plugin so when i equip a sword in the right hand it shows up and when i equip a sword in the left hand it also shows up. But i need a script call to run when i equip the weapon that says if sword is...
I would like a similar solution. Say my character can equip all types of weapons and shields but when you equip a 2-handed weapon like a bow
then the shield slot would be hidden from player sight not just sealed. This is for immersion only as it would appear that the player character
If using enemy battler for actor then they face the wrong direction.
Is there a way to flip this or do I need to re-make all my dragon bones
animations to face the other way and name it something different?
Very cool. easier to use than expected. good work. If bringing another actor into battle
the Animated Dragon Bones don't show up like when summoning using SRD Summon
Core. Also player and event map sprites as DB ani would be awesome. Thanks for this.
I tried them all...there was one that i could map the button presses of controller to use a keyboard key
but even then i had to run parallel events on every map to check for key stroke...
really clunky lots of lag and the actual "jump" was delayed. So this is not a bug?
It really has no gamepad...
I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.