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  1. dustyb13@gmx.com

    Way to force sprite casting animation after selecting skill

    This is late but here goes. go to Database then System then in upper right corner under [SV] Magic Skills just add all skill types you want to have the animation.
  2. dustyb13@gmx.com

    [SOLVED] YED Sideview Battler + Yanfly Row Formation [Visual Error]

    Is there any way to get this to work with SRD Character Creator? When used together the characters show up bald and nude. This patch plug in for faces works great just wondering if it can be modified to show SV-Battlers with equipment like it does the faces?
  3. dustyb13@gmx.com

    [RMMV] DragonBones 2d Animation Integration

    Yeh i have problem with weak motion too...the problem i had just went away on its own. i did nothing but exit the project ask for help here then opened the project and the problem went away. Been having this issue for 3 days then it goes away wtf? lol
  4. dustyb13@gmx.com

    [RMMV] DragonBones 2d Animation Integration

    Anyone know if this plugin is still being worked on?
  5. dustyb13@gmx.com

    [RMMV] DragonBones 2d Animation Integration

    I'm using a plugin called LB Summons and your DB Battler Change Extension works great until you try to Summon a character who has been summoned previously and was dismissed or died, then you get this error cannot read property 'animation' of null
  6. dustyb13@gmx.com

    MC's VE Throwable Objects/YEP Battle Core Engine Patch

    Any updates on additional funcionality?
  7. dustyb13@gmx.com

    [RMMV] DragonBones 2d Animation Integration

    I tried it both ways i even removed the focus and zoom camera functions from the skill.
  8. dustyb13@gmx.com

    [RMMV] DragonBones 2d Animation Integration

    Thanks for your help Waterguy.
  9. dustyb13@gmx.com

    [RMMV] DragonBones 2d Animation Integration

    Very nice scripts waterguy, thanks so much. Do you run SRD Summon Core and YEP Action sequence pack3? I could never get them to work together. When enemies attack all or multiple random targets or anyone dies while a Summoned creature is in battle I always get cannot get 'floatHeightofnull'...
  10. dustyb13@gmx.com

    waynee95's Plugin Collection [NEWEST: WAY_MenuBackgrounds]

    Hey nice scripts thanks for these. I am using SumRndmDde Dynamic Actors and Ihave weapons that show up when equipped. My problem is when dual wielding I can't get weps to show in left or right hand depending on where it is equipped but shows in both left and right hand at same time no matter...
  11. dustyb13@gmx.com

    SumRndmDde's Character Creator-EX plugin: F.A.Q's

    Thanks for the response Rhino. Got other questions tho; I want to share the weapons that i've edited(so far only RTP and a few from whtdragon) also I have all the hair styles in brown, grey, black and white but its all for old Character Creator, can i still share them here? The weapons show up...
  12. dustyb13@gmx.com

    Hide equipment slots?

    So cool thanks! Didn't realize post was so old. Yes that is exactly what I was looking for. You don't happen to know how to get a weapon to visually show in game (outside the menu) in only left or right hand using SRD Dynamic Actors? Can i use script calls in the weapon notes? I have weapons...
  13. dustyb13@gmx.com

    SumRndmDde's Character Creator-EX plugin: F.A.Q's

    Can i use script calls in the weapon notes? I have weapons that I use with Dynamic Actors plugin so when i equip a sword in the right hand it shows up and when i equip a sword in the left hand it also shows up. But i need a script call to run when i equip the weapon that says if sword is...
  14. dustyb13@gmx.com

    Hide equipment slots?

    I would like a similar solution. Say my character can equip all types of weapons and shields but when you equip a 2-handed weapon like a bow then the shield slot would be hidden from player sight not just sealed. This is for immersion only as it would appear that the player character is using...
  15. dustyb13@gmx.com

    [RMMV] DragonBones 2d Animation Integration

    Yes that was it thank you.
  16. dustyb13@gmx.com

    [RMMV] DragonBones 2d Animation Integration

    If using enemy battler for actor then they face the wrong direction. Is there a way to flip this or do I need to re-make all my dragon bones animations to face the other way and name it something different?
  17. dustyb13@gmx.com

    [RMMV] DragonBones 2d Animation Integration

    Very cool. easier to use than expected. good work. If bringing another actor into battle the Animated Dragon Bones don't show up like when summoning using SRD Summon Core. Also player and event map sprites as DB ani would be awesome. Thanks for this.
  18. dustyb13@gmx.com

    Terrax Lighting system

    Well i really do appreciate your time, may have to look into another plugin for time keeping. Thank you tho :)
  19. dustyb13@gmx.com

    Terrax Lighting system

    Oh cool thank you. Is this possible using mog time plugin?
  20. dustyb13@gmx.com

    [YEP] Yanfly Engine Plugins

    I tried them all...there was one that i could map the button presses of controller to use a keyboard key but even then i had to run parallel events on every map to check for key stroke... really clunky lots of lag and the actual "jump" was delayed. So this is not a bug? It really has no gamepad...

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