The last two months of 2020 were bitter for me. It was a hard year.
January came and there wasn't so much to celebrate.
Nonetheless we must keep pushing.
I know I'm late, but I'm here to wish you all a good, safe and prosperous 2021.
Oh, I used other event as example and made a mistake not to clarify it, I'm really sorry.
Both process, mine and Bex's are built the same way, have the same principles (thanks to Bex for explaining with more details and more clearly). The difference lies in "is [button] pressed" x "is [button]...
I can try to guide you. So, there may be easier (or more efficient) ways to do this, but this is how I'd achieve it without plugins.
First (image 1), you'll set a common event (click the gear (1) and then go to common events (2)) with this configuration: Parallel and the switch you want to...
I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.