Hey Silver! Thank you so much for the amazing plugin! Thank you for the fix : the stamina windows now appears properly.
However, I noticed 2 bugs in your awesome plugin:
1. When you chose the disable option for the window sliding motion, the stamina window would not appear in game
2. When you...
Thanks for the new feature it is very appreciated! However, I have one problem. The plugin is not working for me :).
I have copy pasted the plugin from your master file and didn't change any parameters and it doesn't work for me (window not showing and no stamina system). I have...
Sorry I have misspoken. I meant in more general terms. I meant to hide the stamina bar everytime the player interacts with an event.
(Speaking with an NPC, Opening a chest, interacting with a random event,etc).
For Example MOGHunter Actor Hud does that well : Everytime you interact...
Hey Silver long time no see!
I just downloaded your plugin and everything works fine :)
However, I do have 1 question: Would you be able to add an option in the plugin manager to automatically hide the stamina bar when speaking to someone?
I can use the Stamina ForceHide true everytime I...
Motion system works just fine! I have one issue with the battle state. Since it's only 2 sprites, walking animation is very weird.
I was wondering if it's possible to have 3 sprites for the battle state and if I can have more than 1 sprite for the Action part.
And also I was...
The alternative grass looks great! However each color has the same problem :/ When using the autotile vertically with only 1 tile of thickness , the grass appears to be cut off. Do you think you can fix this? I am using it for my game and I hope this problem can be fixed :)
Thank you Pheonix!
I am currently testing for bugs with the new build and I'll let you know! I am happy you are updating this plugin since I feel it's the one that fits my game the most. I like the world of warcraft feeling of it XD
I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.