I tried using a scriptcall to show/enable the 'Quest' tab but it didn't work. (The same scriptcall it provides in the help file).
Of course, I am probably using the wrong word, but what word should it be? Or is any other way to add another...
I'm currently using YEP_QuestJournal and recently added the Hime Menu Manager Plugin to my game. However, I noticed it disables my 'Quest' and 'Music' tab from my game's menu. It seems it only accepts the activation/deactivation of the traditional options such as 'Item'...
Hello! I hope I'm posting in the right forum!
So my problem is that I want to make the player be able to open the Game Menu to save the game, check on the current quest objectives, etc... BUT, at that specific point of the game where I'm at, I don't want the player to be able to access the...
Hey, thanks for the advice!
Actually, I'm still developing my game, I just had this doubt rounding my head and decided to clear it.
I have been using RPG MAKER for more than 8 years, and I've been a gamer my whole life. Therefore, I believe I have sufficient knowledge of what the player wants...
No one would help me earlier so I tried just what you said but in a different way and it worked perfectly!
I divided it into 3 different graphics and my movement route looks like this:
Still, thanks a lot, Aerosys! Your solution actually looks way simpler!
I know it's a silly question, but I'm currently struggling by animating this event (The Player will be the target to animate)
This is the graphic:
I want to animate it from left to right in every single row since it's in order. How does my "Set movement Route" should look like...
So Aldorlea is a good option too, eh? I guess then, if I get to sell my game there I would totally raise the price way more than on Steam to get a decent profit. I've literally read that Aldorlea is a very awesome option to sell your game.
Thank you everybody for your responses, they have been...
I'm not using any specific script, actually I've been exporting the same way the previous 100 maps, but now I'm getting the issue.
BUT, I tried saving it normally as you said and IT'S FIXED! Thanks a lot!
PS: If someone can tell me why this happens when I export it the way I showed in the...
I have been making over 100 parallax maps for my game, but something went wrong in the last two of them.
I'm using OrangeOverlay Plugin for my game's parallax maps. Yesterday, I exported my Parallax image, light, par and shadow to their respective folders, BUT, when I tested the...
I'm currently developing a scene that I want to be playable.
The scene consists of a player sliding down a cliff and avoiding obstacles (Rocks/Stalagmites) that on contact would harm the player.
I want to event the player to permanently slide down, and make him able to move ONLY...
I am currently developing a commercial game on RPG Maker MV. My original plan was to publish my game on STEAM.
I was wondering if it is wise and marketing-friendly to publish my game on Steam and other platforms. Or is it better to have some sort of exclusivity?
In which way will it sell more...
Yup, because the fire starts after a specific event occurs.
I switched it to Above Characters and now it works! But... is there a way of making the character lose HP as long as he stays there? Because the damage is done only once, and in order to make him lose HP again it would have to go off...
I'd like to know what is wrong with this event? I want it to cause harm to the player once he touches this 'Fire'. When I touch it, it doesn't do anything to the HP
What am I doing wrong? What has to be done?
Here's a Screenshot:
PS: I've also tried with 'Player Touch' Trigger.
I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.