Short version: How would you try to capture that fast paced, I could die at any moment, feel of an FPS game... In an MV RPG? Do you think it's even possible?
Now that I've finished with the game I was working on, I've decided on my next project. A Sci-Fantasy...
Disclaimer: Game does include adult humor/language.
"Don't be afraid... Buy the ticket, and let me take you for a ride."
Ryan Murphy, The Developer of the game.
Commercial game. Soundtrack available as well.
"I think my favorite thing...
Not sure why this wasn't included as a built in function, since it seems like the most obvious, simple, use of the conditional tags...
But how can I have it check for the character's level to determine if an item will drop?
IE, there will be a few items that use the Always tag, the basic...
I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.