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  1. King Gerar

    A New RPG Maker draws near! Command?

    It would be the best MZ feature until here.
  2. King Gerar

    A New RPG Maker draws near! Command?

    I really didn't expect much from this version. Even being the longest interval between RPG Maker versions, the MV brought great changes and it would be dream too much hope that would happen twice in a row. But I didn't expected so few either. Maybe it was more interesting wait more one or two...
  3. King Gerar

    Pixelling food. Christmas effect? Haha.

    Pixelling food. Christmas effect? Haha.
  4. King Gerar

    In war, victory. In peace, vigilance. In death, sacrifice.

    In war, victory. In peace, vigilance. In death, sacrifice.
  5. King Gerar

    Change water tiles cycle animation

    Hi, everyone! Being straight, is there a way to change the water tiles animation to 1-2-3-1-2-3 instead of 1-2-3-2-1? I've searching in rpg_core, in ShaderTilemap class, but didn't any progress.
  6. King Gerar

    How to make menu body color nontransparent?

    Plugin rpg_windows, line 62 or search for standardBackOpacity function. The default value is 192, change to 255. Or, preferencialy, create a plugin to make this change, otherwise, when update these plugins you'll lose this modification.
  7. King Gerar

    How open and move DevTools window?

    I tried use here, but the move is moving the appWindow and focus working only when DevTools already open. I thought there was a corresponding code in this new NW.js. Well, isn't worth it take time just to keep this... crutch, I'll survive without this, haha. Thanks for answer, Jonforum.
  8. King Gerar

    How open and move DevTools window?

    Hi, everybody! I had the following code working until the last RPG Maker MV version (ignores Portuguese comments and strings). var cons_pos_x = 1150; // Posicao X var cons_pos_y = 180; // Posicao Y var cons_tam_x = 716; // Tamanho X, 716 é o padrão var cons_tam_y = 539; // Tamanho Y, 539 é o...
  9. King Gerar

    Simplified Item Menu

    This? This plugin overwrites the default Scene_Item and changes Window_ItemList columns number, so also affecting the item's window on Scene_Equip. I don't know what this Yanfly's plugin does, but this 'simple scene items' still being Scene_Item.
  10. King Gerar

    Can't change default font through gamefont.css

    Convert the font to .otf format e test again, changing gamefont.css file.
  11. King Gerar

    This is a peculiar genetic inheritance, haha. Welcome @W.D_Gaster

    This is a peculiar genetic inheritance, haha. Welcome @W.D_Gaster
  12. King Gerar

    Item Level Plug In, if you please

    Yes, you do. I've updated the plugin. Check it again.
  13. King Gerar

    Item Level Plug In, if you please

    Something like this? Read the help, case you decide use.
  14. King Gerar

    checking if event facing player

    See if this works for you. Read plugin help before.
  15. King Gerar

    Set the Menu available/unavailable

    Through a event command on third tab of event commands you may enable or disable menu access.
  16. King Gerar

    Game & Map Screenshots 9

    @Weremole I saw some screens with tiles in this style on Deviantart and really enjoyed. Lovely tiles and beutiful map. Of course doesn't look as a dark forest, but is the perfect place for poisonous mushrooms and other envenomed enemies. - I'm working on UIs. This is the result of a morning...
  17. King Gerar

    Sprite Size/Quality

    Apparently, is it a pixel art, right? I don't recommend to reduce pixel arts made in scale 1:1, because, or will be blurred, or will be missing some pixels. The best way is work in multiples scales of final size (if it's best for you) and then reduce after finished. It's important also to check...
  18. King Gerar

    I work with 1024 x 576, because is the lesser among those will be supported.

    I work with 1024 x 576, because is the lesser among those will be supported.
  19. King Gerar

    I can try. Which are incompatible plugins?

    I can try. Which are incompatible plugins?

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