I'm using this script (https://forums.rpgmakerweb.com/index.php?threads/connected-maps.10509/) and I'm having trouble making it work.
In script manager, it is the first thing under Materials.
Brief explanation of the rules: there are four #'s I'm using. ID, X, Y, and recursive. The ID is the...
I made an enemy sprite with these contents:
The player has 10 HP and the other party member has 10 HP as well.
However, when I play in-game, the enemy sprite will touch the player and they will die in less than 10 hits! Sometimes it takes 2 hits, other times it's 4 or something. I allowed...
Is there a way to fight sprites on a map instead of enter a battle system? I looked around and saw people calling this kind of fighting "action battle system," so I hope I used the right term.
If there's a script to allow this, that's cool, but a vanilla VXA way would be nice.
EDIT: On my own...
I want an event to occur once it detects X amount of Y item. Is this possible? I only know how to use the detect item for 1 count.
EDIT: To be more specific, I want to an event to occur once the player has collected 40 flowers.
I can't figure out for the life of me how. I tried looking at the demo provided but became majorly confused. From the screenshots and demo, it's the only map script that gives me what I want in my game. But I don't know how to use it and there are no instructions (that I saw)...
I only find ones for MV and I don't know how to do the dimension changes... I scoured the internet for an Ace one but didn't find any! Maybe it was my search words but I'm feeling at a loss.
Does anyone have a template on hand? You don't have to inconvenience yourself if not, but it would mean...
My "Quest Log" script (https://forums.rpgmakerweb.com/index.php?threads/quest-log-script.30961/ ) isn't working when I try to access my quest log. I also use a "Non-Combat Menu" script (https://rpgmaker.net/scripts/603/ ) if that matters. Both are under MATERIALS, the menu script immediately...
I'm using HimeWork's "Sell-Only Shop" script and its base script "ShopManager." (http://himeworks.com/2013/02/sell-only-shop/)
When I launch my game it says:
I have "ShopManager" at the bottom of my MODULES script list, with the "Sell-Only Shop" script immediately below it.
Line 377 through...
I want the player to be able to use this item in AND out of battle, fully healed or not.
The program already has an "always" occasion option, but I can't use the item when my status is full.
I want to be able to use the item with a full status.
Is this possible?
I'm using another script (this one: https://rpgmaker.net/scripts/603/ ) that gives "items, save, title" option, but I wanna have a "load" option too so they player doesn't have to relaunch the game to load.
If there's a better character menu then I'm okay with scrapping the other script to use it.