BTW, for some stronger skill or attack, I make the battler pushed back or small jump back, to present difference of power of the skill/attack.
Would you consider to add those to the plugin, too? Maybe some notetags like <Battler Shaked> or <Battler Pushed Back>, to be used for different...
I'm having the same idea here, too. Not sure how you're going to present your classes, but I simply think to add traits and skills to equipment. With different equipment equipped, my characters get different stats and skills.
However, I haven't really implemented it yet.
Could you make some face pictures for the chars to make them more complete? maybe some busts, too? Not saying you have to do it. Just friendly asking if it's possible. Thanks for bringing the two attract chars to the RM community. :)
Hello, my name is Ji Hang. Sorry for write to you abruptly. I saw your submissions to Original Character Contest 3. Both characters are very unique and I like them. However, neither of them has face pictures, so the usage of the two characters is a little limited.
Yes, it's action sequence. I use MZ, so it's Visustella. Not sure if you can do it with YEP.
This is done by manipuplating the bug(or maybe not) of Battle Core commands and Weapon Animation plugin.
When making action sequence, if you use the plugin command:
MOTION: Freeze Motion Frame with...
I think no matter what command/motion you use, it only shows the weapon in your first weapon slot.
I was thinking to draw two weapons on one weapon sprite, but it'll look weird. If you can come up with a nice position for 2 weapons to be used at the same time, let me know please. ;)
And today...
Been making MZ action sequence for quite a while. I believe I've improved since my first attempt. Would like to show some of my recent efforts. It's 5 grab skills. Hope you guys can enjoy watching them. ;)
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