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  1. RGSS3 - I can't find menu to map transition

    Thank you so much! Thats exactly what I was looking for. And I do have other memory leaks in other projects, where I use scenes to show pictures (had the same problem with the non fading transition), but now Im going to fix all that! Thanks again for the great answer!
  2. RGSS3 - I can't find menu to map transition

    when you open the menu, the screen blurs and the menu opens with an opacity animation, and when you close, it softly vanishes where can I find that transition from the menu to the map when you press cancel? I ask this because I'm making a custom menu where each character has its own status...
  3. How to make rm2k roofs?

    But I cant autotile those. Is there a way to convert the roof tiles from A3 or A4 to do what I want? Maybe via script or something
  4. How to make rm2k roofs?

    is there a way to make roof tiles like the old square type autotiles from 2k? I mean, the ones that are drawn OVER the player at the top edges
  5. Summoned Bosses and balancing difficulty

    I have a few ideias: if harder modes have no rewards and the difficulty is configurable during gameplay, getting a boss on easy and changing to hard wont be that bad you could make each difficulty a different game, a different tower or let bosses only summon in the difficulty they were...
  6. change event move type

    hi, I have a game where a control most of my events by script, but 1 thing I cant figure out is how to change their random movement to "follow the player" by script, without changing event pages (since that will make them all blank again). I tried making a small function that changes the...

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