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  1. RetailDrone7576

    What should the trade off be to skip a puzzle that the player has trouble completing?

    I've been looking into implementing a "skip" button for puzzles that can be used after the player takes too long or hits the reset switch too many times, should there be some sort of cost to use this? such as paying money or fighting a random encounter?
  2. RetailDrone7576

    Hello Fellow RPG enthusiasts

    I've had this profile for quite a while now but never used it much until now...I've decided to try and be more active within the community

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I miss working in rpgmaker but I can only do one thing at a time. Maybe after drawing lessons I can come back.
Ever have a day like... you play minesweeper and your very first click is always a mine?
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i deleted anime only family guy from now on
I've discovered Stardew Valley and now I'm an addict. To think that one person designed this...

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