So, I have a custom menu created using events that is a map all on its own. I'm trying to create a character to act as a cursor box for my menu.
A snippet of what I'm trying to accomplish is this:
Each node on the menu fits evenly into a space that equals 1 tile high and 2 tiles...
For my game, I'm making a custom menu made with events. To accomplish this, when the player presses the ESC button, the game will gather their MAPID and coordinates then transfer them to another map but without a fade effect... this map will be the menu.
I want it to appear as if the...
I've looked over several of the threads already that deal with Damage Formulas and Skill Creation but, I'm not finding a clear enough answer for what I'd like, so I'm hoping I might find some help here.
To start, my game is going to use the basic 8 stats that come default with RMMV...
I have some images in a new folder I created in an original folder, each one with the exact name of an actor.
I can't figure out what I'm doing wrong in loading and placing the images and was wondering if someone might be able to tell me the proper way to do it?
This is what I'm added...
Any reason why in the following code:
Window_Selectable.prototype.initialize.call(this, 299, 546, 919, 144);
With the above code, my understanding is the numbers in order go:
X coordinate you want the window to show at
Y coordinate you want the window to show at
Width you want the...
I was wondering if there was a way to hide the "Window_BattleActor" window in battle in the rpg_window.js script file, while still allowing it to work despite not seeing the window.
(IE: I've hidden the "Window_BattleEnemy" window in battle within the same rpg_windows.js file but...
So, for segments of my battle system, I've been altering some parts of the rpg_windows.js file.
I managed to alter the Window_BattleSkill & Window_BattleItem parts perfectly, but I've run into a problem altering the Window_BattleEnemy.
So there is the following section...
I'm working on a battle system for my game and have managed to successfully change the size and locations of the windows:
Unfortunately, I cannot seem to find a plugin that will allow me to alter windows:
I was wondering if anyone knew of or could providing me with a way of making the Battle System to open up on the map the player runs into the encounter on?
When the player runs into an encounter on the map, the game opens the Battle Scene like normal, but instead transferring to a...
I need help checking the Region ID of an item I have created using Pictures and Events.
Basically, I've created a fully functional Boomerang within a Common Event that activates whenever the player presses the appropriate button.
The event goes:
1. Check Player X and Y position on...
I was wondering if someone could help me with a script that could replace the bar chart for Parameters in Yanfly's Status Menu Core plugin to make it into a Radar Chart which I find more appealing.
Attached is an example of what I mean. This particular example is from Pokemon, but...
I just started using "Yanfly's Battle Status" Window plugin and I have it mostly customized the way I want, but...
I want to know if someone can assist me in having the face graphics moved to the center of the Actor Status window, preferably with the bottom of the face graphic...
I'm working on making a custom menu with events and,
I was wondering if someone could either guide me to one I may of missed in my searching, or help create a plugin for me that does the following:
When the player is outside of battle and presses the button I assign, the game takes...
I've just switched my game over to the "Time Fantasy" set of tiles that can be found for sale http://www.rpgmakerweb.com/a/graphics/time-fantasy from the official store.
Problem is, unless I'm missing something, I cannot locate any waterfall tiles.... examples of the tiles can be...
How do I add Actors to the party based on the ACTOR ID's stored in Variables 7, 8 & 9?
but it won't work... granted, barely know anything...
So I have an issue that I believe has been asked several times, but through my searches, I can't seem to find a solution that works for me.
I have my game's resolution set at 1248x720 which divided by 48, allows me to show 26x15 tiles on the screen at once.
The issue I'm having...
So, I'm suddenly in a bind with my game. The problems I'm having revolve around my screen resolution.
Here are some some bits of information to help show where I'm at and what the problems themselves actually are:
1. I've used the Yanfly Core Plugin to change my resolution to...
I'm in need of some help and I'm thinking I might need a plugin for it and I don't know the scripting language unfortunately.
I'm using a plugin (http://forums.rpgmakerweb.com/index.php?/topic/49264-zelda-style-map-transitions/#comment-488489already that allows the screen to scroll...
I'm trying to edit the battle system and I want to 'draw' one of my images where the windows are, while keeping the message box and text transparent (so that I can still use the cursor).
How would I go about doing this?
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