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  1. PixelBoy360

    Need Help With an Electric Barrier

    But I want the attacker get stunned after the spell is applied to the user, so the attacker only gets stunned if they attack the user.
  2. PixelBoy360

    Need Help With an Electric Barrier

    RPG MAKER MV
  3. PixelBoy360

    Need Help With an Electric Barrier

    Hey guys, I'm trying to make a mechanic where if you attack an enemy after it uses the spell "Thunder Dome" you automatically get stunned for x amount of turns. Unfortunately I don't know where to start with making such a spell.
  4. PixelBoy360

    HIME Guest Followers Plugin Not Working

    NEVERMIND! The HIME plugin doesn't work past 1.5.1 of MV, so I'd recommend using DreamX_FollowerOptions, and putting the tag "<no_battle:1>" in the actor tab.
  5. PixelBoy360

    HIME Guest Followers Plugin Not Working

    Ok, I did it like you said and still nothing.
  6. PixelBoy360

    HIME Guest Followers Plugin Not Working

    I've been trying to use HIME's Guest Followers Plugin for months and have just come to the conclusion that it just doesn't work. So either it's not working or I just don't know what I'm doing. I use the plugin and it says: ___ To add guest actors to the party, use the script call...
  7. PixelBoy360

    Team Attacks (Combined Attacks)

    Ok, Iʻm trying to make skills where 2 characters do one skill together. So visually I want it so one character does a skill, and both character #1 and character #2 step up to do the one attack. What plugin would I use to do that, Action Sequence Pack 1?
  8. PixelBoy360

    -SOLVED- Changing an over-world sprite based on a state

    Thanks, guys, got it to work!
  9. PixelBoy360

    -SOLVED- Changing an over-world sprite based on a state

    Ok, but how would I do that for each character, each ghost would look different based on the character that died.
  10. PixelBoy360

    -SOLVED- Changing an over-world sprite based on a state

    So I'm trying to change the player's overworld sprite to a ghost equivalent, if the party member dies, like in Earthbound. But I noticed there isn't any real option in the states to do something like that. Does anyone have any ideas? EX: Source: AVGN Earthbound
  11. PixelBoy360

    -SOLVED- Yanfly "Libra Skill" either doesnt work, or "it has no effect"

    I tried out the code from the libra tutorial and either nothing would happen. or If I redid it in a new project it would say, "It had no effect". So is my plugins out of order or is something conflicting? Here is the plugin list.
  12. PixelBoy360

    Adding bonus damage to an attack if the target is poisoned.

    Yes! This worked perfectly, not sure why it wasn't working before but I'm glad it's working now. Thanks! :MV1:
  13. PixelBoy360

    Adding bonus damage to an attack if the target is poisoned.

    So basically I want a skill to do 10% more damage if the enemy it's attacking is poisoned. None of the formulas do anything and I'm not sure if this is due to a plugin inhibiting it or my own negligence in finding the problem?
  14. PixelBoy360

    YEP.152 – Quest Journal System: <br> Brackets Showing

    Do you know which option?
  15. PixelBoy360

    YEP.152 – Quest Journal System: <br> Brackets Showing

    So I installed the Yanfly quest plugin and it works fine. My issue is a visual/cosmetic problem. When I go to look at quest there are this brackets on the side of the screen. Not only are they an eyesore, but they're also spacing the text to the right cutting some words off. Anyone know how to...
  16. PixelBoy360

    Enemy Summoning

    Hey my name is Mr. Pixel, I've been trying to understand how to make my boss spawn enemies after the first batch is defeated, since MV run on JavaScript instead of Ruby i need a little help.
  17. PixelBoy360

    Boss HP Gauge

    Ok, so i put everything in the right folder and i still get the error. What do I do?

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