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  1. 9pastaguy

    Turn Based Strategy

    I am working on building a turned based strategy game similar to Civ using RPG maker VX Ace. It seems to be working well except I have no clue how to activate an event when two events collide. I figured out how to get each events coordinates and use a conditional branch to figure ou if they have...
  2. 9pastaguy

    Designing a Randomly Generating World

    I've been trying to design a Randomly Generating World for a game I am designing but it uses way to many variables and I can't find a way to change the ground tiles other than tile swap scripts. Does anyone have any ideas?

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