This is the script call I'm using:
$gamePlayer.reserveTransfer($gameMap.mapId(), $gamePlayer.x, $gamePlayer.y);
I think you may be onto something though considering the normal load works fine.
Sorry if this is in the wrong section.
I'm using Alpha ABS and whenever I load a game file using script call I get Type Error: Cannot Read Property of "length" undefined.
Regular loading is fine however I don't plan to use the default loading menu in my game. I will rely solely on script...
Actually... just found this... https://biud436.tistory.com/93
Works great! You probably don't need it anymore but I'll leave it here in case any more poor unfortunate souls stumble across this same issue.
I FIXED IT! Something small I had overlooked. I thought based on the help file that the way to call a variable in text was \v but its not. Apparently it's \V[varID]. I was replacing the v with the ID instead off adding to it in brackets. Stupid mistake... I always end up solving my own problems...
So Im using YEP Mini Event Label on a tree. When the tree is done growing it displays "Ready" above it using the Comment function <Mini Event Label: READY>
When the player harvests the tree Im using Multi Timer pluging to set a timer and store the remaining time in a variable. Then it switches...
Thanks for the response!
Here are some screenshots of the common event and the projectile event. Let me know if you need anything else!
P.S. I solved the delay problem. Just need help with keeping the terrax light attached to the projectile when the key is pressed only once.
Ok! My fellow game devs, I have a challenge for you! So just for context let me explain what I'm trying to do:
Keybind Button Common Events Plugin will make a button press = shoot a projectile event from the player across the screen
Terrax Lighting attached to the projectile event itself...
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