I'm testing some scrolling experience, and I'm having an issue with the utter basics that is the velocity X.
I know the principals of using Velocity X and Y to move an object (or image) through eventing, however I seem to have an issue and I can't lay my finger on it.
So I thought the...
As I'm finally going for my first game (Cupidi Arx), I was thinking to chose between the original/classic battle system from the engine itself or try and make one myself.
Turns out, I'm not a good scripter, so the challenge was to use events and common events only.
I made it...
I created a post earlier, but removed it because I thought it was fixed...
But it's not. :(
I don't really understand what's happening.
The way I set up my ennemy pattern is like this :
(Attack and Slam are twice, because I tried to set up per HP trench, as this wasn't working with Slam 0~50%...
I would like to know if there is anything I can do to kind of let the player have more control when a video is playing.
In MV there was a plugin for this, but either I'm doing something wrong, or it doesn't work for MZ.
Right now, MZ only offers the option to "play" a video, It would be...
Is there a way to call for an event when the player is selling objects?
When the user sell a potion, it's always half the price of the price mentionned in the objects list.
I'd like to change that, or maybe call an event to make something happen, like a text dialogue.
I am not quit sure this is the place to put this, but I found no accurately corresponding topic for this.
I have a player that tried to play my small game via his macbook.
The problem being, I only made a windows deployement and web deployement.
I figured Mac and Linux users would be able to...
I am looking for a script that allows the player to go back to "a map", either by name or by id when they press Exit game button.
I tried to look up myself, but unfortunately, every edit i tried failed (i'm not good at all in scripting).
I tried looking for the...