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  1. wethefallen

    sealing/adding equip to a class through event

    Is there a simple script call to add or seal a class's weapon/armor types through eventing? for example a character/class receives training, and can then use a new weapon type? I'd prefer to not have to change a characters class with each new weapon learned, and doing it all through states...
  2. wethefallen

    Enemies fight each other?

    I'd like to do a few encounters where two enemies(one a potential ally) arefighting against each other, and the players have to bring one down before the ally is killed,  Ive done a few variations that seem plausible. Mostly by replacing basic attack with an ally only damage attack but this...

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