This was the solution! Or rather, it seems like the individual downloads are borked in some way. Using version 1.32 didn't fix the issue alone, but when I used both files from the free bundle, things actually worked. I guess there was some update or another that didn't make its way on the...
I used the link provided from yanfly.moe (which redirects to itch.io), are there other available links?
I know this is unorthodox, but would you mind trying the script in a demo yourself (and if it works, sharing the demo with me)? I can't stress this enough, I did not change anything in the...
I used the link provided from yanfly.moe (which redirects to itch.io), are there other available links?
I know this is unorthodox, but would you mind trying the script in a demo yourself (and if it works, sharing the demo with me)? I can't stress this enough, I did not change anything in the...
I'll put the images and the explanation inside the spoiler, so they don't take too much space.
The page from where I downloaded the script lists no required scripts, but I added the core yanfly script, just in case (again, I changed NO values from the default setting). Is there something I am...
Bumping, in case someone knows the answer. I'd expect this to be something easy to confirm or (in case I am doing an obvious mistake) something easy to fix.
Hi everyone!
I recently tested Yanfly Quest Journal, and I am not sure what's the problem. Testing it on a clean project, with just Yanfly Core and this plugin, I find the current issue:
When I add a single quest, everything seems fine, but adding a second one makes all quests disappear from...
I assume in theory I could try to look through the code and find how the game does it when the player inputs the controls, then combine a script that lets you use common events during scenes like the menu, but I was really hoping to have a "plug and play" solution for it, since I am not overly...
Basically, an MV version of the Scene Tutorial script for VX Ace. Having a convenient way to control the cursor in a menu, and the ability to display messages while in scenes that don't offer a way for the developer to do so normally.
Essentially, it's a method to show players any unique...
Sure! The problem was with Yanfly's message core. Most of it is fine without changes, but it gives you the option to add a "name window" on top of the normal message window (to show the name of whoever is talking). Since it's a separate window, it didn't hide together with the message window...
Hello there! I like this script a lot and I am considering using it. Am I right that to make it work with Yanfly's message plugin, I'd just need to alias his "name window" in a manner similar to how you alias the message box, so that both disappear when the right key is pressed?
Edit: I figured...
So I was on the right path. I changed things around a little, and now everything seems to work fine. I still need to re-write it so that it uses the each do method you showed me, as that is a much cleaner way to handle this, but for now I'll keep it as it is. I am writing this system to...
But would nil be equal to 1? The result should be false, no? Instead the game recognizes the values correctly (and when I "printed" the variable I check, after turning it into a string, I get the correct value as well), and categorizes the letters in the way I want. I can only think maybe I did...
So, I am scripting a little mail system in my game. To populate the lists of "read letters" and "all letters", I use this bit of code.
def make_item_list
case @mode
when :all
self.index = 0
@data = []
@letter_size = -1
until @letter_size...
Hello everyone! I recently started using this script .
It's for a mail system, but there is a problem: it doesn't save the state of the letters properly. By this I mean that if you quit and re-start, you won't be able to use its methods to check if you already read a letter or not, because it...
Thanks a lot for this! Are there any plans to add functionality like right-clicking going back from menus, using the mouse wheel scroll up to bring up the backlog, and make the backlog disappear if you scroll down and have reached the bottom? I managed to use the in-game logic to make some of...
Want for a Nail: I'm trying to figure out what controllers work with MZ, one support thread, a plugin request thread, a dead controller, and a $48 eBay purchase, and a PS1/PS2 USB adapter later. Still stuck with keyboard controls...
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