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  1. Bigbaddevil7

    Directional Light Soruce(FlashLight)

    Yea even I expanded off this to make a better light, will be interesting to see how you expanded it.
  2. Bigbaddevil7

    Directional Light Soruce(FlashLight)

    Glad you liked it. Was hoping it would be clear enough to follow, if I find people are having issues I may decide to make a video on how to do so.
  3. Bigbaddevil7

    Loking for MLP buildng tiles

    All though you most likey have nothing to worry about. Just because its free doesn't mean they can't still decide to have it taken down. "Fair Use" has a bunch of its own rules of what you must do to comply, and depending on how much you use of the characters the less effective it is. Parody...
  4. Bigbaddevil7

    Looking for an Fusion Reactor Tile

    Any Takers?
  5. Bigbaddevil7

    Looking for an Fusion Reactor Tile

    If someone is willing to do so I want a Fusion Reactor Tile. Type: MV Size: 5x5 (240px X 240px) its a large piece. Art Style: Vexed Horror Style, found here Description: Basically a large reactor that follows the image reference below. It is in a horror setting with dim lighting so it...
  6. Bigbaddevil7

    Directional Light Soruce(FlashLight)

    At the time I am making this tutorial, I am making a horror game and I really wanted a flashlight. So I thought I would show how I did it. Now the lights are just examples, they can all be tweaked to look better in an image editor. I didn't spend too much time on the images to make sure this...
  7. Bigbaddevil7

    Getting ScreenX for an Enemy

    Mainly just cause I'm new to all this so learning all this and didn't even think of that as a possibility. I want to be able to eventually make it where you can pass this to an event as well as be able to have it on a character.
  8. Bigbaddevil7

    Getting ScreenX for an Enemy

    So I know Javascript, but my background is entirely different to this. So I am trying to figure out the flow that is going on here. One thing I am trying to do. Is get the Screen X to eventually be able to draw a sprite over the character. I know this can be done in the Game using variables...
  9. Bigbaddevil7

    What is _stopCount

    So is that count for even when idle, or just when they have hit something can cannot move?
  10. Bigbaddevil7

    function() vs no function() for plugins

    Hopefully this isn't too long since last post, but really felt this should be added for anyone that can stumble across this thread. All the $ is, is a JavaScript Identifier same as the _ for JavaScript. The $ is pretty much a base Object for other Libraries. It also depends on what kind of...
  11. Bigbaddevil7

    What is _stopCount

    I have Prior JS experience from Web Development, but new to RPG Maker scripting, and I have been looking through the files to work on a new pathing AI plugin for a game project. From what I can gather, is it just a variable that gets ticked when the event/character can not move? This here Is...
  12. Bigbaddevil7

    Is Excluded Unused Files really that usefull

    Yea I agree with Zeriab. Always good to keep track, I even made a Trello for my project to give me a TODO list and see my own progress, plus there been plenty of time where I went to some place like opengameart.org and browse, I may pull a SFX pack and throw in in my master folder because I may...
  13. Bigbaddevil7

    Is Excluded Unused Files really that usefull

    Yea, with using Tiled I do all my mapping outside of RPGMaker and really just using it as an Engine to script and pull everything together. Luckily Tiled seems to have added the bits of code it needs to bring the "Maps" folder with it, but things like Menus screens didn't have it. It's really...
  14. Bigbaddevil7

    Is Excluded Unused Files really that usefull

    This is just a discussion I want to start on the option stated above and if it really should be used or not. Statements said below can be misunderstanding of the feature, feel free to correct anything. So I have been running into a few issues with this simple checkbox "Exclude unused files"...
  15. Bigbaddevil7

    Proper Credit for VX ACE assets in MV

    Oh, ok. Makes sense.
  16. Bigbaddevil7

    Proper Credit for VX ACE assets in MV

    Ahh ok, didn't know since it the official one that came from the RPGMaker site (here), if there would need to be anything added or if it fell under the same rules of the one that comes by default. I'll check for that and see it's done properly.
  17. Bigbaddevil7

    Proper Credit for VX ACE assets in MV

    So I have Futuristic Tile Pack for VX-ACE and I decided to scale it up to 48x48 using Photoshop's nearest neighbor interpolation. Is there anything I have to do in order to give credit for it properly, or is it the fact it's still RPG Maker where it doesn't matter?
  18. Bigbaddevil7

    SteamkPunk Airship

    Does anyone have some airship tile-sets, or even something I can parallax? I want an airship the player can walk on, whether it be top down or from the side it doesn't matter. I was trying to work on one using some textures from Bokou , and couple from gabreliks, but I'm not happy with it at...

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Finally started working on Grim Trigger episode 2 today :LZScat: it's half comic/half visual novel!

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Is it interesting to get more backstory on villains? A key moment in their past, their childhood, or maybe something that shows they've always been that way? To see or not to see?
"Everything tastes like chicken until it's chicken, then it doesn't taste like chicken."
Context: chicken samosas do not taste like chicken. I thought it was veggie samosas.
Just another ordinary evening.
This pig girl is a merchant and playable character.
Currently there's no name for her yet. a suggestion is welcomed.
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Want for a Nail: I'm trying to figure out what controllers work with MZ, one support thread, a plugin request thread, a dead controller, and a $48 eBay purchase, and a PS1/PS2 USB adapter later. Still stuck with keyboard controls...

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