The OP's original idea - difficulty options rather than a simple Easy/Normal/Hard progression - is an idea I like somewhat. For example, Mass Effect 3 has playstyle options something along the lines of 'Standard Mass Effect', 'Shut Up and Let Me Shoot Dudes' (dialogue choices made for you), and...
Sometimes it's the craziest problems that are the most fun to solve, and it's a fun thought exercise regardless. Thank you for listening to my rambling (and moreso if you continue, since this post has gotten long).
Honestly, I think the type of battle system you describe is probably the best...
Theorycrafting and character progression are my main vices as well. I think designing a good universal character system and a single-character turn-based RPG at the same time is a path down which only madness lies, but here are some of my thoughts about it. (I've framed some of it in the context...
Is it interesting to get more backstory on villains? A key moment in their past, their childhood, or maybe something that shows they've always been that way? To see or not to see?
"Everything tastes like chicken until it's chicken, then it doesn't taste like chicken."
Context: chicken samosas do not taste like chicken. I thought it was veggie samosas.
Just another ordinary evening.
Want for a Nail: I'm trying to figure out what controllers work with MZ, one support thread, a plugin request thread, a dead controller, and a $48 eBay purchase, and a PS1/PS2 USB adapter later. Still stuck with keyboard controls...
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