Um, this might be kind of a newbie question, but where in the Script do I put this? I know under Modules, then in BattleManager, but what line? (I'm sorry, I'm still really bad at coding and scripting for myself atm...)
I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.